// Use this for initialization void Start() { nextPoint = new Vector3(0, 5, 0); enemyPattern = new EnemyDiffusionerPatternStart(); enemyPattern.Init(this); bulletPattern = new EnemyBulletPatternNone(); }
// Use this for initialization void Start() { startMoveTime = bossStartMoveTime; nextPoint = new Vector3(0, 5, 0); enemyPattern = new EnemyBossPatternStart(); enemyPattern.Init(this); bulletPattern = new EnemyBulletPatternNone(); Instantiate(darkAura, transform); }