Example #1
0
    public static EnemyBase GetObject(EnemyBase.Enemytype Type)
    {
        if (instance)
        {
            EnemyBase e;
            if (instance.InActivePool.Any(i => i.etype == Type))
            {
                e = instance.InActivePool.First(i => i.etype == Type);
                instance.InActivePool.Remove(e);
                instance.ActivePool.Add(e);
                e.gameObject.SetActive(true);
            }
            else
            {
                GameObject g = Instantiate(Resources.Load("Object/Enemies/" + Application.loadedLevelName + "/" + Type.ToString()), Vector3.zero, Quaternion.identity) as GameObject;
                if(!g)
                    g = Instantiate(Resources.Load("Object/Enemies/" + Type.ToString()), Vector3.zero, Quaternion.identity) as GameObject;
                g.name = Type.ToString() + " - " + (instance.ActivePool.Count + instance.InActivePool.Count);
                e = g.GetComponent<EnemyBase>();

                instance.ActivePool.Add(e);
                e.transform.SetParent(instance.transform, false);
            }

            e.gameObject.SendMessage("startBehaviours", SendMessageOptions.DontRequireReceiver);
            return e;
        }
        return null;
    }