Example #1
0
 protected virtual void draw_info(SpriteBatch sprite_batch)
 {
     // Labels
     InfoLabel.draw(sprite_batch);
     // Data
     //AvgRating.draw(sprite_batch); //Debug
     //EnemyAvgRating.draw(sprite_batch);
     AvgLvl.draw(sprite_batch);
     EnemyAvgLvl.draw(sprite_batch);
     Funds.draw(sprite_batch);
     Counter.draw(sprite_batch);
 }
Example #2
0
        public virtual void refresh()
        {
            // Does augury exist?
            if (Global.game_state.augury_event_exists())
            {
                CommandWindow.set_text_color(2, "White");
            }
            else
            {
                CommandWindow.set_text_color(2, "Grey");
            }

            // Objective text
            Goal.text   = Global.game_system.Objective_Text;
            Goal.offset = new Vector2(Font_Data.text_width(Goal.text) / 2, 0);

            // Info window
            // Rating
            float rating_factor;
            float player_rating = Global.battalion.deployed_average_rating;
            float enemy_rating  = Global.battalion.enemy_rating;

            EnemyAvgLvl.SetColor(Global.Content, "Yellow");

            rating_factor = (float)Math.Log(Global.battalion.enemy_threat, 2);
            int r = (int)(255 * MathHelper.Clamp(1 + rating_factor, 0, 1));
            int g = (int)(255 * MathHelper.Clamp(1 - rating_factor, 0, 1));

            EnemyAvgLvl.tint = new Color(r, g, 255);

            rating_factor    = Global.battalion.enemy_threat;
            EnemyAvgLvl.text = string.Format("{0}x", rating_factor.ToString("0.00"));

            // Funds
            Funds.text = Global.battalion.gold.ToString();
        }