Example #1
0
 private void Start()
 {
     rigidbody    = GetComponent <Rigidbody>();
     enemyPattern = gameObject.GetComponent <EnemyAttackPattern>();
     maxLife      = 5;
     GameMediator.Instance.DoGameOver += new GameMediator.DoGameOverDelegate(Died);
     SetEnemyInfo();
 }
 public void Start()
 {
     this.BossHealth     = (BossHealth)FindObjectsOfType(typeof(BossHealth))[0];
     this.phase          = 0;
     this.counter        = 0.0f;
     this.currentPattern = this.GetComponent <CentaurChargeWithoutAura>();
     this.currentPattern.startAttackPattern();
 }
 public void Update()
 {
     this.counter += Time.deltaTime;
     if (BossHealth.hp / BossHealth.maxHp <= 0.66f && this.phase == 0)
     {
         this.currentPattern.stopAttackPattern();
         this.counter        = 0.0f;
         this.phase          = 1;
         this.currentPattern = this.GetComponent <CentaurCharge>();
         this.currentPattern.startAttackPattern();
     }
     if (BossHealth.hp / BossHealth.maxHp <= 0.25f && this.phase == 1)
     {
         this.currentPattern.stopAttackPattern();
         this.counter        = 0.0f;
         this.phase          = 2;
         this.currentPattern = this.GetComponent <CentaurCharge>();
         CentaurCharge centaurCharge = (CentaurCharge)this.currentPattern;
         centaurCharge.standingPosition = centaurCharge.standingPosition - this.cloneSpawnPoint;
         centaurCharge.onStand.subscribe(this.spawnClone);
         this.currentPattern.startAttackPattern();
     }
 }
Example #4
0
 public void Start()
 {
     this.currentPattern = this.GetComponent <CentaurCharge>();
     this.currentPattern.startAttackPattern();
 }