public void GetEnemysAtack()
    {
        contEnemy         = 0;
        combateWitchEnemy = false;
        player.StartPlayer();
        Enemys = GameObject.FindGameObjectsWithTag("EnemyAtacando");

        foreach (GameObject EnemyBody in Enemys)
        {
            if (contEnemy <= 3)
            {
                tempEnemyAtack = EnemyBody.gameObject.GetComponent <EnemyAtack>();
                if (tempEnemyAtack != null)
                {
                    tempType = tempEnemyAtack.type;
                }
                if (tempEnemyAtack.playerInArea || tempEnemyAtack.chasing)
                {
                    contEnemy++;
                    Destroy(EnemyBody.gameObject);
                    type.Add(tempEnemyAtack.type);
                    life.Add(tempEnemyAtack.life);
                }
            }
        }
        Enemys = ClearEnemys;
        CombatMode();
    }
Example #2
0
	// Use this for initialization
	void Start () {
		t = 0;
		change = child.GetComponent<OniImageChange> ();
		zero = 1;
		Boy1 = GameObject.Find ("Player");
		PanelZSize = 5;
		getPosition();//初期座標取得
		speed = 3;//速さ設定
		HP=2;//HP設定
		NockBack = false;
		Escape = false;
		AtackFlag = false;
		NockBackTime = 60;//ノックバック時間の設定
		initTime=NockBackTime;
		enemyAtack = this.gameObject.GetComponent<EnemyAtack> (); 
		Deviated = false;
		DeviatTime=10;
		StandTime = 100;

	}
Example #3
0
        static void Main(string[] args)
        {
            //инициализаци персов
            string name;

            Hero.Races  race   = Hero.Races.human;
            Hero.Gender gender = Hero.Gender.male;
            int         age    = 27;

            Console.WriteLine("Введите имя героя:");
            name = Console.ReadLine();
            Console.WriteLine("Выберите расу(введите номер расы): 0 - human, 1 - gnome, 2 - elf, 3 - ork, 4 - goblin");
            if (Int32.TryParse(Console.ReadLine(), out int r) && r >= 0 && r <= 5)
            {
                race = (Hero.Races)r;
            }

            Console.WriteLine("Выберите пол(введите номер пола): 0 - male, 1 - female");
            if (Int32.TryParse(Console.ReadLine(), out r) && r >= 0 && r <= 1)
            {
                gender = (Hero.Gender)r;
            }

            Console.WriteLine("Введите возраст");
            if (Int32.TryParse(Console.ReadLine(), out r) && r >= 0)
            {
                age = r;
            }

            MagicHero hero  = new MagicHero(name, race, gender, age);
            MagicHero enemy = new MagicHero("enemy", Hero.Races.ork, Hero.Gender.male, 500);

            hero.statmnt = Hero.Statements.ill;
            hero.CurHlth = 50;

            //добавление инвентаря hero
            hero.Inventory.AddArtifact(new LifeWaterBottle(LifeWaterBottle.VolumeTypes.small));
            hero.Inventory.AddArtifact(new LifeWaterBottle(LifeWaterBottle.VolumeTypes.big));
            hero.Inventory.AddArtifact(new DeadWaterBottle(DeadWaterBottle.VolumeTypes.medium));
            hero.Inventory.AddArtifact(new LightningStaff(60));
            hero.Inventory.AddArtifact(new BasiliskEye());
            hero.Inventory.AddArtifact(new PoisonousSaliva(5));
            hero.Inventory.AddArtifact(new FrogDecoction());


            //добавление спелов
            hero.magicInventory.AddSpell(new Armor(hero));
            hero.magicInventory.AddSpell(new AddHealth(hero));
            hero.magicInventory.AddSpell(new Heal(hero));

            Draw(hero, enemy);

            EnemyAtack atack = new EnemyAtack(enemy, hero);
            Thread     enmy  = new Thread(new ThreadStart(atack.EnemyAtackThread));

            enmy.Start();


            while (true)
            {
                string s, s2;
                Console.WriteLine("введите название заклинания или предмета");
                s = Console.ReadLine();
                Console.WriteLine("введите цель(hero or enemy)");
                s2 = Console.ReadLine();

                // поиск в инвентаре
                if (hero.Inventory.FindItem(s))
                {
                    if (s2 == "enemy")
                    {
                        Artifact art = hero.Inventory.GetArtifact(s);
                        if (art.HaveStrength)
                        {
                            uint str;
                            Console.WriteLine("введите силу предмета");
                            UInt32.TryParse(Console.ReadLine(), out str);
                            hero.Inventory.UseArtifact(art, enemy, str);
                        }
                        else
                        {
                            hero.Inventory.UseArtifact(art, enemy);
                        }
                    }
                    else
                    {
                        Artifact art = hero.Inventory.GetArtifact(s);
                        if (art.HaveStrength)
                        {
                            uint str;
                            Console.WriteLine("введите силу предмета");
                            UInt32.TryParse(Console.ReadLine(), out str);
                            hero.Inventory.UseArtifact(art, hero, str);
                        }
                        else
                        {
                            hero.Inventory.UseArtifact(art, hero);
                        }
                    }
                }

                if (hero.magicInventory.FindSpell(s))
                {
                    if (s2 == "enemy")
                    {
                        MagicCast spell = hero.magicInventory.GetSpell(s);
                        if (spell.HaveStrength)
                        {
                            uint str;
                            Console.WriteLine("введите силу предмета");
                            UInt32.TryParse(Console.ReadLine(), out str);
                            hero.magicInventory.UseSpell(spell, enemy, str);
                        }
                        else
                        {
                            hero.magicInventory.UseSpell(spell, enemy);
                        }
                    }
                    else
                    {
                        MagicCast spell = hero.magicInventory.GetSpell(s);
                        if (spell.HaveStrength)
                        {
                            uint str;
                            Console.WriteLine("введите силу предмета");
                            UInt32.TryParse(Console.ReadLine(), out str);
                            hero.magicInventory.UseSpell(spell, hero, str);
                        }
                        else
                        {
                            hero.magicInventory.UseSpell(spell, hero);
                        }
                    }
                }

                Draw(hero, enemy);

                if (hero.statmnt == Hero.Statements.died)
                {
                    break;
                }
                if (enemy.statmnt == Hero.Statements.died)
                {
                    Console.Clear();
                    Console.WriteLine("\n\n\n\n\n\n\n\n#####################################YOU" +
                                      " WIN#####################################\n\n\n\n\n\n\n\n");
                    break;
                }
            }


            enmy.Join();
        }