private void StartWave() { waving = true; fadeout.BGMsystem(attackbgmname); waveui.SetActive(true); for (int i = 0; i < spawncount; i++) { EnemyAntData enemydata = new EnemyAntData() { Position = spawnpos }; NestSystem.Instance.InstantiateAnt(enemydata); } }
private void CreateEnemy() { AntData data = new EnemyAntData(); nestsystem.InstantiateAnt(data); }