void FixedUpdate() { if (playerInfo.life <= 0) { return; } if (GameMaster.Instance.state != GameMaster.GameState.Start) { return; } if (playerInfo.humanType == PlayerInfo.HumanType.Com) { action = enemyAi.GetAction(playerInfo, humanPlayer.tag); } AnimatorStateInfo state = animator.GetCurrentAnimatorStateInfo(0); if (isDamage || gameObject.tag == Const.TAG_NOMOVE || gameObject.tag == Const.TAG_NODAMAGE || state.IsName("Solt") || state.IsName("BigDamage") || gameObject.tag == Const.TAG_SPECIAL_START || gameObject.tag == Const.TAG_SPECIAL || gameObject.tag == Const.TAG_SPECIAL_FALL || gameObject.tag == Const.TAG_SPECIAL_UPPER || gameObject.tag == Const.TAG_HADOUKEN || gameObject.tag == Const.TAG_MIDDLE_DAMAGE || gameObject.tag == Const.TAG_DOWN || isHadouken || specialMove || gameObject.tag == Const.TAG_DEAD) { return; } if (!firstPunch && !special && !specialMove && action == PlayerInfo.Action.Special) { special = true; Invoke("SpecialOff", 0.5f); animator.SetBool("Special", true); } else if (!firstPunch && action == PlayerInfo.Action.Punch) { firstPunch = true; Invoke("PuchOff", 0.4f); animator.SetBool("Jab", true); } else if (firstKick && action == PlayerInfo.Action.Kick) { animator.SetBool("Solt", true); } else if (!firstKick && !state.IsName("Hikick") && action == PlayerInfo.Action.Kick) { firstKick = true; Invoke("KickOff", 0.6f); animator.SetBool("Hikick", true); } else if (action == PlayerInfo.Action.Guard) { animator.SetBool("Guard", true); return; } else if (action == PlayerInfo.Action.SS) { if (playerInfo.sGage >= Const.MAX_S_GAGE) { animator.SetBool("Hadouken", true); } } else { animator.SetBool("Guard", false); } action = PlayerInfo.Action.None; }