Example #1
0
    void Update()
    {
        if (Input.GetButtonDown("Fire1") && Time.time > nextFire)
        {
            nextFire = Time.time + fireRate;
            StartCoroutine(ShotTraceFX());

            Vector3    rayOrigin = fpsCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0));
            RaycastHit hit;
            laserLine.SetPosition(0, bezzel.position);

            if (Physics.Raycast(rayOrigin, fpsCam.transform.forward, out hit))
            {
                laserLine.SetPosition(1, hit.point);

                Enemy1 target1 = hit.transform.GetComponent <Enemy1>();
                if (target1 != null)
                {
                    target1.TakeDamage(DMG);
                }

                Enemy2 target2 = hit.transform.GetComponent <Enemy2>();
                if (target2 != null)
                {
                    target2.TakeDamage2(DMG);
                }

                Enemy3 target3 = hit.transform.GetComponent <Enemy3>();
                if (target3 != null)
                {
                    target3.TakeDamage3(DMG);
                }
                if (hit.rigidbody != null)
                {
                    hit.rigidbody.AddForce(-hit.normal * 1555);
                }
            }
            else
            {
                laserLine.SetPosition(1, rayOrigin + (fpsCam.transform.forward * 100));
            }
        }
    }