// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); enemy = GameObject.FindGameObjectWithTag("Enemy"); //allies = GameObject.FindGameObjectsWithTag("Ally"); //playerPos = player.transform.position; //enemyPos = enemy.transform.position; enemyStats = enemy.GetComponent <Enemy1Stats>(); plyrStats = player.GetComponent <PlayerStats>(); // Sets the amount of turns that the combat session will have turnCount = 2; //puts the beginning amount of enemies into a static variable that can be changed when an enemy dies. enemyCount = 1; currentState = CombatStates.START; }