public void createEnemy1() { if (Random.Range(0, 2) == 0) { Enemy1 enemy1 = Instantiate(GameObject.Find("Enemy1").GetComponent <Enemy1>(), new Vector3(leftBorderX, groundTopY + enemy1Height / 2, 0.0f), Quaternion.identity); enemy1.transform.rotation = new Quaternion(0, 0, 0, 0); enemy1.setDirection(1); } else { Enemy1 enemy1 = Instantiate(GameObject.Find("Enemy1").GetComponent <Enemy1>(), new Vector3(rightBorderX, groundTopY + enemy1Height / 2, 0.0f), Quaternion.identity); enemy1.transform.rotation = new Quaternion(0, 180, 0, 0); enemy1.setDirection(-1); } }