Example #1
0
 // Use this for initialization
 protected override void OverrideStart()
 {
     anm = GetComponent <Enemy04Animation> ();
     spd = 1.8f + level * 0.5f;
     ChangeDirectionToPlayer();
     //maxspd = level * 0.4f;
 }
Example #2
0
 // Use this for initialization
 protected override void OverrideStart()
 {
     anm    = GetComponent <Enemy04Animation> ();
     spd    = level * 0.05f;
     maxspd = level * 0.2f;
     atk   *= 2;
     ChangeDirectionToPlayer();
 }
Example #3
0
 // Use this for initialization
 protected override void OverrideStart()
 {
     //anm = GetComponent<Enemy04Animation> ();
     anm = GetComponent <Enemy04Animation> ();
     transform.position = new Vector2(transform.position.x, 0.8f);
     atk += 7 * level;
     ChangeDirectionToPlayer();
 }
Example #4
0
 // Use this for initialization
 protected override void OverrideStart()
 {
     anm    = GetComponent <Enemy04Animation> ();
     maxspd = 1f + level * 0.5f;
     maxHp  = 10 * level;
     hp     = maxHp;
     atk   += level * 2;
     ChangeDirectionToPlayer();
 }
Example #5
0
 // Use this for initialization
 protected override void OverrideStart()
 {
     anm    = GetComponent <Enemy04Animation> ();
     maxHp += 500 * level;
     hp     = maxHp;
     atk   += 7 * level;
     //hp = 1;
     //level = 5;
     //angry = 1;
 }
Example #6
0
    // Use this for initialization
    protected override void OverrideStart()
    {
        anm    = GetComponent <Enemy04Animation> ();
        maxHp *= 2;
        hp    *= 2;

        maxspd = 0.3f + level * 0.5f;
        spd    = Random.Range(-maxspd, maxspd);
        ChangeDirectionToPlayer();
    }
Example #7
0
 // Use this for initialization
 protected override void OverrideStart()
 {
     anm = GetComponent <Enemy04Animation> ();
     //anm = GetComponent<Enemy04Animation> ();
     transform.position = new Vector2(transform.position.x, -0.8f);
     atk   += 10 * level;
     maxHp += 3 * level;
     hp     = maxHp;
     ChangeDirectionToPlayer();
 }
Example #8
0
 // Use this for initialization
 protected override void OverrideStart()
 {
     anm    = GetComponent <Enemy04Animation> ();
     atk   += level - 1;
     maxHp *= 2;
     hp    *= 2;
     spd    = 1f + level * 0.5f;
     maxspd = 0.3f + level * 0.5f;
     ChangeDirectionToPlayer();
 }