// Use this for initialization protected override void OverrideStart() { anm = GetComponent <Enemy04Animation> (); spd = 1.8f + level * 0.5f; ChangeDirectionToPlayer(); //maxspd = level * 0.4f; }
// Use this for initialization protected override void OverrideStart() { anm = GetComponent <Enemy04Animation> (); spd = level * 0.05f; maxspd = level * 0.2f; atk *= 2; ChangeDirectionToPlayer(); }
// Use this for initialization protected override void OverrideStart() { //anm = GetComponent<Enemy04Animation> (); anm = GetComponent <Enemy04Animation> (); transform.position = new Vector2(transform.position.x, 0.8f); atk += 7 * level; ChangeDirectionToPlayer(); }
// Use this for initialization protected override void OverrideStart() { anm = GetComponent <Enemy04Animation> (); maxspd = 1f + level * 0.5f; maxHp = 10 * level; hp = maxHp; atk += level * 2; ChangeDirectionToPlayer(); }
// Use this for initialization protected override void OverrideStart() { anm = GetComponent <Enemy04Animation> (); maxHp += 500 * level; hp = maxHp; atk += 7 * level; //hp = 1; //level = 5; //angry = 1; }
// Use this for initialization protected override void OverrideStart() { anm = GetComponent <Enemy04Animation> (); maxHp *= 2; hp *= 2; maxspd = 0.3f + level * 0.5f; spd = Random.Range(-maxspd, maxspd); ChangeDirectionToPlayer(); }
// Use this for initialization protected override void OverrideStart() { anm = GetComponent <Enemy04Animation> (); //anm = GetComponent<Enemy04Animation> (); transform.position = new Vector2(transform.position.x, -0.8f); atk += 10 * level; maxHp += 3 * level; hp = maxHp; ChangeDirectionToPlayer(); }
// Use this for initialization protected override void OverrideStart() { anm = GetComponent <Enemy04Animation> (); atk += level - 1; maxHp *= 2; hp *= 2; spd = 1f + level * 0.5f; maxspd = 0.3f + level * 0.5f; ChangeDirectionToPlayer(); }