private void Awake()
 {
     dispara = GetComponent <DisparoEnemigo>();
     moverse = GetComponent <EnemigoToPlayer>();
     oscila  = GetComponentInParent <Oscilate>();
     tripas  = GetComponent <Tripas>();
     gira    = GetComponent <Flip>();
     stinky  = GetComponent <Stinky>();
     anim    = transform.GetComponentInParent <Animator>();
     dragon  = GetComponentInChildren <Dragon>();
     piston  = GetComponentInParent <Pistonn>();
 }
Example #2
0
    private void Start()
    {
        //componentes player
        disparoPlayer    = GetComponent <Disparar>();
        movimientoPlayer = GetComponentInChildren <PlayerMovement>();
        knockback        = GetComponentInChildren <Knockback>();
        rb         = GetComponent <Rigidbody2D>();
        vidasExtra = 0;

        //componentes de enemigos
        dispara = GetComponentInChildren <DisparoEnemigo>();
        moverse = GetComponentInChildren <EnemigoToPlayer>();

        //animacion
        if (gameObject.GetComponentInChildren <FlipMimico>() != null)
        {
            anim = transform.GetComponentInChildren <Animator>();
        }
        else
        {
            anim = transform.GetComponent <Animator>();
        }
    }