// Use this for initialization void Start() { currentWave = deBugWaveNumber; currentWaveType = WaveType.INVALID; hudManager = GlobalControl.Instance.pHUD.GetComponent <HUDManager>(); enemiesSpawnManager = enemiesSpawn.GetComponent <EnemiesSpawnManager>(); enemiesSpawnManager.Initialize(waveInfo); enemiesSpawnManager.InitWaveNumber(currentWave); }
//----------------------//------------------------// public override void LoadContent() { base.LoadContent(); var viewportSize = SceneManager.Instance.VirtualSize; // Camera init _camera = new Camera2D(SceneManager.Instance.ViewportAdapter); // Player init _player = new Player(ImageManager.loadCharacter("Player")); // Projectiles init _projectilesTextures = new Dictionary <string, Texture2D>() { { "snowball", ImageManager.loadProjectile("Snowball") }, }; _projectiles = new List <GameProjectile>(); _projectilesColliderTexture = new Texture2D(SceneManager.Instance.GraphicsDevice, 1, 1); _projectilesColliderTexture.SetData(new Color[] { Color.Orange }); // Enemies init _enemies = new List <EnemyBase>(); var ghostTexture = ImageManager.loadCharacter("Ghost"); var birdTexture = ImageManager.loadCharacter("Bird"); _ghost = new Ghost(ghostTexture); _bird = new Bird(birdTexture); // Background init _backgroundTexture = ImageManager.loadScene("sceneMap", "Background"); // Hud init _gameHud = new GameHud(); // Particles init var particleTexture = new Texture2D(SceneManager.Instance.GraphicsDevice, 1, 1); particleTexture.SetData(new[] { Color.White }); ParticlesInit(new TextureRegion2D(particleTexture)); _blizzardTriggerPosition = new Vector2(viewportSize.X / 2 - 50.0f, -50.0f); // Spawn Manager init _enemiesSpawnManager = new EnemiesSpawnManager(); _enemiesSpawnManager.Start(); // Load the map LoadMap(MapManager.FirstMap); // Crystal init var mapSize = new Vector2(MapManager.Instance.MapWidth, MapManager.Instance.MapHeight); var crystalPosition = new Vector2(mapSize.X / 2 - 48, 96); _crystal = new GameCrystal(crystalPosition, ImageManager.loadCharacter("Crystal")); // Wave Clear init var textWidth = SceneManager.Instance.GameFontBig.MeasureString(WaveClearText).Width; var x = (viewportSize.X - textWidth) / 2; _waveClearInitialPosition = new Vector2(x, viewportSize.Y / 2 - 70); _waveClearPosition = _waveClearInitialPosition; // SE init var ambienceSe = SoundManager.LoadSe("Ambience"); _ambienceSei = ambienceSe.CreateInstance(); _ambienceSei.IsLooped = true; _ambienceSei.Play(); SoundManager.StartBgm(SoundManager.BGMType.Default); }