public EnemiesSystemsManager(SignalBus signalBus, EnemiesSettings enemiesSettings, GameSettings gameSettings, List <IEntitySystem <EnemiesSystemsManager, EnemiesWaveEntity> > subControllers) : base(signalBus, subControllers) { _enemiesSettings = enemiesSettings; _gameSettings = gameSettings; }
public EnemiesShootingSystem(EnemiesSettings enemiesSettings) { _enemiesSettings = enemiesSettings; }
public void GetAllData() { aIsSettings = GetAIsSettings (); bossSkillsSettings = GetBossSkillsSettings (); costumeBasesSettings = GetCostumeBasesSettings (); diariesSettings = GetDiariesSettings (); dropItemsSettingsZone0101 = GetDropItemsSettingsZone0101 (); dropItemsSettingsZone0102 = GetDropItemsSettingsZone0102 (); dropItemsSettingsZone0103 = GetDropItemsSettingsZone0103 (); dropItemsSettingsZone0104 = GetDropItemsSettingsZone0104 (); dropItemsSettingsZone0201 = GetDropItemsSettingsZone0201 (); enemiesSettings = GetEnemiesSettings (); itemCostumesSettings = GetItemCostumesSettings (); itemEtcsSettings = GetItemEtcsSettings (); itemPuzzlePiecesSettings = GetItemPuzzlePiecesSettings (); itemSkillStonesSettings = GetItemSkillStonesSettings (); itemWarfStonesSettings = GetItemWarfStonesSettings (); itemWeaponsSettings = GetItemWeaponsSettings (); itemWeaponStrengthenStonesSettings = GetItemWeaponStrengthenStonesSettings (); playerLevelsSettings = GetPlayerLevelsSettings (); playersSettings = GetPlayersSettings (); puzzleBasesSettings = GetPuzzleBasesSettings (); skillSlotsSettings = GetSkillSlotsSettings (); skillsSettings = GetSkillsSettings (); skillStonesSettings = GetSkillStonesSettings (); zonesSettings = GetZonesSettings (); }
public EnemiesWaveMoveSystem(GameSettings gameSettings, EnemiesSettings enemiesSettings) { _enemiesSettings = enemiesSettings; _gameSettings = gameSettings; }
public EnemiesPrefabsLoader(EnemiesSettings enemiesSettings) { _enemiesSettings = enemiesSettings; }
public EnemiesWaveMaintainerSystem(CommandBus commandBus, EnemiesSettings enemiesSettings) { _commandBus = commandBus; _enemiesSettings = enemiesSettings; }