Example #1
0
 public EnemiesSystemsManager(SignalBus signalBus, EnemiesSettings enemiesSettings,
                              GameSettings gameSettings, List <IEntitySystem <EnemiesSystemsManager, EnemiesWaveEntity> > subControllers)
     : base(signalBus, subControllers)
 {
     _enemiesSettings = enemiesSettings;
     _gameSettings    = gameSettings;
 }
Example #2
0
 public EnemiesShootingSystem(EnemiesSettings enemiesSettings)
 {
     _enemiesSettings = enemiesSettings;
 }
Example #3
0
    public void GetAllData()
    {
        aIsSettings = GetAIsSettings ();
        bossSkillsSettings = GetBossSkillsSettings ();
        costumeBasesSettings = GetCostumeBasesSettings ();
        diariesSettings = GetDiariesSettings ();
        dropItemsSettingsZone0101 = GetDropItemsSettingsZone0101 ();
        dropItemsSettingsZone0102 = GetDropItemsSettingsZone0102 ();
        dropItemsSettingsZone0103 = GetDropItemsSettingsZone0103 ();
        dropItemsSettingsZone0104 = GetDropItemsSettingsZone0104 ();
        dropItemsSettingsZone0201 = GetDropItemsSettingsZone0201 ();

        enemiesSettings = GetEnemiesSettings ();

        itemCostumesSettings = GetItemCostumesSettings ();
        itemEtcsSettings = GetItemEtcsSettings ();
        itemPuzzlePiecesSettings = GetItemPuzzlePiecesSettings ();
        itemSkillStonesSettings = GetItemSkillStonesSettings ();
        itemWarfStonesSettings = GetItemWarfStonesSettings ();
        itemWeaponsSettings = GetItemWeaponsSettings ();
        itemWeaponStrengthenStonesSettings = GetItemWeaponStrengthenStonesSettings ();

        playerLevelsSettings = GetPlayerLevelsSettings ();
        playersSettings = GetPlayersSettings ();

        puzzleBasesSettings = GetPuzzleBasesSettings ();
        skillSlotsSettings = GetSkillSlotsSettings ();
        skillsSettings = GetSkillsSettings ();
        skillStonesSettings = GetSkillStonesSettings ();
        zonesSettings = GetZonesSettings ();
    }
Example #4
0
 public EnemiesWaveMoveSystem(GameSettings gameSettings, EnemiesSettings enemiesSettings)
 {
     _enemiesSettings = enemiesSettings;
     _gameSettings    = gameSettings;
 }
 public EnemiesPrefabsLoader(EnemiesSettings enemiesSettings)
 {
     _enemiesSettings = enemiesSettings;
 }
Example #6
0
 public EnemiesWaveMaintainerSystem(CommandBus commandBus, EnemiesSettings enemiesSettings)
 {
     _commandBus      = commandBus;
     _enemiesSettings = enemiesSettings;
 }