private void Awake() { enemyManager = GetComponent <EnemieManager>(); enemyAnimatorManager = GetComponent <EnemyAnimatorManager>(); navMeshAgent = GetComponentInChildren <NavMeshAgent>(); enemyStats = GetComponent <EnemieStats>(); controller = GetComponent <CharacterController>(); }
private void Awake() { anim = GetComponent <Animator>(); enemyLocomotion = GetComponent <EnemiLocomotion>(); enemyStats = GetComponent <EnemieStats>(); }