private void Awake()
 {
     enemyManager         = GetComponent <EnemieManager>();
     enemyAnimatorManager = GetComponent <EnemyAnimatorManager>();
     navMeshAgent         = GetComponentInChildren <NavMeshAgent>();
     enemyStats           = GetComponent <EnemieStats>();
     controller           = GetComponent <CharacterController>();
 }
 private void Awake()
 {
     anim            = GetComponent <Animator>();
     enemyLocomotion = GetComponent <EnemiLocomotion>();
     enemyStats      = GetComponent <EnemieStats>();
 }