// private AudioSource aud; private void Start() { enemyHurt = GetComponentInParent <EnemyHurt>(); enemyLife = GetComponentInParent <EnemyLife>(); enemiIA = GetComponentInParent <EnemiIA>(); // aud = GetComponent<AudioSource>(); }
private void Start() { enemyHurt = GetComponentInParent <EnemyHurt>(); enemyType = GetComponentInParent <EnemieType>(); uiController = FindObjectOfType <UIController>(); groundCheck = GetComponentInChildren <GroundCheck>(); ballTrue = true; // Carlos Mod enemiIA = GetComponentInParent <EnemiIA>(); aud = GetComponent <AudioSource>(); }
public void enemyHurtFalling() { enemiIA = GetComponent <EnemiIA>(); enemiIA.isStoppedIA = true; }
public void BeginEnemie() { enemiIA = GetComponent <EnemiIA>(); MakeTheEnemie(); }