// private AudioSource aud;
 private void Start()
 {
     enemyHurt = GetComponentInParent <EnemyHurt>();
     enemyLife = GetComponentInParent <EnemyLife>();
     enemiIA   = GetComponentInParent <EnemiIA>();
     // aud = GetComponent<AudioSource>();
 }
Example #2
0
 private void Start()
 {
     enemyHurt    = GetComponentInParent <EnemyHurt>();
     enemyType    = GetComponentInParent <EnemieType>();
     uiController = FindObjectOfType <UIController>();
     groundCheck  = GetComponentInChildren <GroundCheck>();
     ballTrue     = true;
     // Carlos Mod
     enemiIA = GetComponentInParent <EnemiIA>();
     aud     = GetComponent <AudioSource>();
 }
 public void enemyHurtFalling()
 {
     enemiIA             = GetComponent <EnemiIA>();
     enemiIA.isStoppedIA = true;
 }
Example #4
0
 public void BeginEnemie()
 {
     enemiIA = GetComponent <EnemiIA>();
     MakeTheEnemie();
 }