Example #1
0
        private bool PlayEffect()
        {
            string path = string.Empty;
            int    num  = (int)this._rewardData.get_group_level();

            switch (this._rewardData.get_reward_type())
            {
            case 1:
            {
                int count = EndlessGroupMetaDataReader.GetItemList().Count;
                if (this._rewardData.get_group_level() < (count - 1))
                {
                    path = "UI/Menus/Widget/Storage/UpgradingBigSuccess";
                    num++;
                    break;
                }
                path = "UI/Menus/Widget/Storage/UpgradingLargeSuccess";
                num  = count;
                break;
            }

            case 2:
                path = "UI/Menus/Widget/Storage/UpgradingBigSuccess";
                break;

            case 3:
                path = "UI/Menus/Widget/Storage/UpgradingBigSuccess";
                if (num > 1)
                {
                    num--;
                }
                break;
            }
            UnityEngine.Object.Instantiate <GameObject>(Resources.Load <GameObject>(path)).transform.SetParent(base.view.transform, false);
            base.view.transform.Find("Dialog/Content/GroupPanel/GroupBGL/GroupIcon").GetComponent <Image>().sprite = Miscs.GetSpriteByPrefab(MiscData.Config.EndlessGroupSelectPrefabPath[num]);
            base.view.transform.Find("Btn").gameObject.SetActive(true);
            return(false);
        }
Example #2
0
        private void SetupGroupList()
        {
            EndlessModule instance               = Singleton <EndlessModule> .Instance;
            int           currentGroupLevel      = instance.currentGroupLevel;
            List <EndlessGroupMetaData> itemList = EndlessGroupMetaDataReader.GetItemList();
            Transform transform = base.view.transform.Find("GroupPanel/GroupListPanel/GroupList");
            int       num2      = (int)instance.endlessData.get_cur_top_group_level();
            bool      flag      = instance.endlessData.get_top_group_player_numSpecified() && instance.endlessData.get_top_group_promote_unlock_player_numSpecified();
            float     num3      = instance.endlessData.get_top_group_player_num();
            float     num4      = instance.endlessData.get_top_group_promote_unlock_player_num();
            bool      flag2     = instance.CanSeeTopGroupInfo();

            for (int i = 0; i < transform.childCount; i++)
            {
                Transform child = transform.GetChild(i);
                if (i >= itemList.Count)
                {
                    child.gameObject.SetActive(false);
                }
                else
                {
                    string str;
                    EndlessGroupMetaData data = itemList[i];
                    bool flag3 = currentGroupLevel == data.groupLevel;
                    child.Find("CurrentGroup").gameObject.SetActive((this._viewStatus != ViewStatus.ShowCurrentGroup) ? (data.groupLevel == itemList.Count) : flag3);
                    if (data.groupLevel > num2)
                    {
                        str = MiscData.Config.EndlessGroupUnopenPrefabPath[data.groupLevel];
                    }
                    else if (data.groupLevel == currentGroupLevel)
                    {
                        str = MiscData.Config.EndlessGroupSelectPrefabPath[data.groupLevel];
                    }
                    else
                    {
                        str = MiscData.Config.EndlessGroupUnselectPrefabPath[data.groupLevel];
                    }
                    child.Find("Image").GetComponent <Image>().sprite = Miscs.GetSpriteByPrefab(str);
                    if (flag2)
                    {
                        Button component = child.Find("Button").GetComponent <Button>();
                        if (flag3)
                        {
                            component.gameObject.SetActive(true);
                            base.BindViewCallback(component, new UnityAction(this.OnCurrentButtonClick));
                        }
                        else if (data.groupLevel == instance.TopGroupLevel)
                        {
                            child.Find("Button").GetComponent <Button>().gameObject.SetActive(true);
                            child.Find("Particle").GetComponent <ParticleSystem>().gameObject.SetActive(true);
                            base.BindViewCallback(component, new UnityAction(this.OnTopGroupButtonClick));
                        }
                    }
                    else if (data.groupLevel == (num2 + 1))
                    {
                        child.Find("Button").GetComponent <Button>().gameObject.SetActive(true);
                        base.BindViewCallback(child.Find("Button").GetComponent <Button>(), new UnityAction(this.ShowNextGroupHint));
                    }
                    else
                    {
                        child.Find("Button").GetComponent <Button>().gameObject.SetActive(false);
                    }
                    bool flag4 = data.groupLevel == (num2 + 1);
                    child.Find("Slider").gameObject.SetActive(flag4 && flag);
                    child.Find("Slider/Fill").GetComponent <Image>().fillAmount = num3 / num4;
                }
            }
            if (instance.CanRequestTopGroupInfo())
            {
                Singleton <NetworkManager> .Instance.RequestGetEndlessTopGroup();
            }
        }