public void SaveTemp(int index) { var tempName = Path.GetTempPath() + "temp_playback.xma"; var playback = ugh.PlayBacks[snd.PlaybackIndex]; var perm = cache.ugh_.SoundPermutations[playback.FirstPermutation + index]; var data = cache.GetSoundRaw(snd.RawID, GetTotalSize(ugh, playback)); byte[] buffer; if (index == -1) { buffer = data; } else { buffer = GetPermData(data, ugh, perm); } var codec = cache.ugh_.Codecs[snd.CodecIndex]; var xma = GetXMA(buffer, snd.SampleRate, codec.Type); var fs = File.OpenWrite(tempName); EndianWriter sw = new EndianWriter(fs, EndianFormat.BigEndian); sw.Write(xma); sw.Close(); sw.Dispose(); var info = new ProcessStartInfo(towav, tempName) { CreateNoWindow = true, UseShellExecute = false, WorkingDirectory = Path.GetTempPath() }; Process.Start(info).WaitForExit(); if (File.Exists(tempName)) { File.Delete(tempName); } }
// Patch Creation private void btnCreatePatch_Click(object sender, RoutedEventArgs e) { try { // Check the user isn't completly retarded if (!CheckAllCreateMandatoryFields()) { return; } // Check the user isn't a skid if (!CheckAllCreateMetaFilesExists()) { return; } // Paths string cleanMapPath = txtCreatePatchUnModifiedMap.Text; string moddedMapPath = txtCreatePatchModifiedMap.Text; string outputPath = txtCreatePatchOutputPatch.Text; string previewImage = txtCreatePatchPreviewImage.Text; // Details string author = txtCreatePatchContentAuthor.Text; string desc = txtCreatePatchContentDescription.Text; string name = txtCreatePatchContentName.Text; string outputName = txtCreatePatchOutputName.Text; // Make dat patch var patch = new Patch { Author = author, Description = desc, Name = name, OutputName = outputName, Screenshot = String.IsNullOrEmpty(previewImage) ? null : File.ReadAllBytes(previewImage), BuildString = _buildInfo.Version, PC = String.IsNullOrEmpty(_buildInfo.GameExecutable) ? false : true }; EndianReader originalReader = null; EndianReader newReader = null; try { originalReader = new EndianReader(File.OpenRead(cleanMapPath), Endian.BigEndian); newReader = new EndianReader(File.OpenRead(moddedMapPath), Endian.BigEndian); ICacheFile originalFile = CacheFileLoader.LoadCacheFile(originalReader, cleanMapPath, App.AssemblyStorage.AssemblySettings.DefaultDatabase); ICacheFile newFile = CacheFileLoader.LoadCacheFile(newReader, moddedMapPath, App.AssemblyStorage.AssemblySettings.DefaultDatabase); if (cbCreatePatchHasCustomMeta.IsChecked != null && (bool)cbCreatePatchHasCustomMeta.IsChecked && cboxCreatePatchTargetGame.SelectedIndex < 4) { var targetGame = (TargetGame)cboxCreatePatchTargetGame.SelectedIndex; byte[] mapInfo = File.ReadAllBytes(txtCreatePatchMapInfo.Text); var mapInfoFileInfo = new FileInfo(txtCreatePatchMapInfo.Text); FileInfo blfFileInfo; patch.CustomBlfContent = new BlfContent(mapInfoFileInfo.FullName, mapInfo, targetGame); #region Blf Data if (PatchCreationBlfOption0.Visibility == Visibility.Visible) { blfFileInfo = new FileInfo(txtCreatePatchblf0.Text); patch.CustomBlfContent.BlfContainerEntries.Add(new BlfContainerEntry(blfFileInfo.Name, File.ReadAllBytes(blfFileInfo.FullName))); } if (PatchCreationBlfOption1.Visibility == Visibility.Visible) { blfFileInfo = new FileInfo(txtCreatePatchblf1.Text); patch.CustomBlfContent.BlfContainerEntries.Add(new BlfContainerEntry(blfFileInfo.Name, File.ReadAllBytes(blfFileInfo.FullName))); } if (PatchCreationBlfOption2.Visibility == Visibility.Visible) { blfFileInfo = new FileInfo(txtCreatePatchblf2.Text); patch.CustomBlfContent.BlfContainerEntries.Add(new BlfContainerEntry(blfFileInfo.Name, File.ReadAllBytes(blfFileInfo.FullName))); } if (PatchCreationBlfOption3.Visibility == Visibility.Visible) { blfFileInfo = new FileInfo(txtCreatePatchblf3.Text); patch.CustomBlfContent.BlfContainerEntries.Add(new BlfContainerEntry(blfFileInfo.Name, File.ReadAllBytes(blfFileInfo.FullName))); } #endregion } PatchBuilder.BuildPatch(originalFile, originalReader, newFile, newReader, patch); } finally { if (originalReader != null) { originalReader.Dispose(); } if (newReader != null) { newReader.Dispose(); } } IWriter output = new EndianWriter(File.Open(outputPath, FileMode.Create, FileAccess.Write), Endian.BigEndian); AssemblyPatchWriter.WritePatch(patch, output); output.Dispose(); MetroMessageBox.Show("Patch Created!", "Your patch has been created in the designated location. Happy sailing, modder!"); } catch (Exception ex) { MetroException.Show(ex); } }
/// <summary> /// Saves all permutations of a sound tag concatenated as a single sound file. /// </summary> /// <param name="Filename">The file to save the data to.</param> /// <param name="Cache">The CacheFile containing the tag.</param> /// <param name="Tag">The sound tag.</param> /// <param name="Format">The format in which to save the data.</param> public static void SaveAllAsSingle(string Filename, CacheBase Cache, CacheBase.IndexItem Tag, SoundFormat Format) { var snd_ = DefinitionsManager.snd_(Cache, Tag); #region XMA if (Format == SoundFormat.XMA) { var total = GetTotalSize(Cache.ugh_, Cache.ugh_.PlayBacks[snd_.PlaybackIndex]); byte[] buffer = Cache.GetSoundRaw(snd_.RawID, total); if (buffer.Length == 0) { throw new Exception("Empty raw data."); } var codec = Cache.ugh_.Codecs[snd_.CodecIndex]; var xma = GetXMA(buffer, snd_.SampleRate, codec.Type); if (!Directory.GetParent(Filename).Exists) { Directory.GetParent(Filename).Create(); } var fs = File.OpenWrite(Filename); EndianWriter sw = new EndianWriter(fs, EndianFormat.BigEndian); sw.Write(xma); sw.Close(); sw.Dispose(); } #endregion #region WAV else if (Format == SoundFormat.WAV) { var tempName = Path.GetTempFileName(); SaveAllAsSingle(tempName, Cache, Tag, SoundFormat.XMA); var info = new ProcessStartInfo(towav, tempName) { CreateNoWindow = true, UseShellExecute = false, WorkingDirectory = Directory.GetParent(tempName).FullName }; Process.Start(info).WaitForExit(); if (File.Exists(Filename)) { File.Delete(Filename); } if (!Directory.GetParent(Filename).Exists) { Directory.GetParent(Filename).Create(); } File.Move(Path.ChangeExtension(tempName, "wav"), Filename); if (File.Exists(tempName)) { File.Delete(tempName); } } #endregion #region RAW else if (Format == SoundFormat.RAW) { byte[] buffer = Cache.GetSoundRaw(snd_.RawID, GetTotalSize(Cache.ugh_, Cache.ugh_.PlayBacks[snd_.PlaybackIndex])); if (!Directory.GetParent(Filename).Exists) { Directory.GetParent(Filename).Create(); } var fs = new FileStream(Filename, FileMode.Create); BinaryWriter sw = new BinaryWriter(fs); sw.Write(buffer); sw.Close(); sw.Dispose(); } #endregion #region Other else { throw new InvalidOperationException("Invalid sound format received."); } #endregion }
public static byte[] GetXMA(byte[] buffer, SampleRate sRate, SoundType sType) { int rate; switch (sRate) { case SampleRate._22050Hz: rate = 22050; break; case SampleRate._44100Hz: rate = 44100; break; default: rate = 44100; break; //throw new Exception("Check sample rate."); } int cCount; switch (sType) { case SoundType.Mono: cCount = 1; break; case SoundType.Stereo: cCount = 2; break; //case SoundType.Unknown2: // cCount = 2; // footer = stereoFooter; // break; //case SoundType.Unknown3: // cCount = 2; // footer = stereoFooter; // break; default: throw new NotSupportedException("Unsupported Sound Type."); } var ms = new MemoryStream(); EndianWriter sw = new EndianWriter(ms, EndianFormat.BigEndian); sw.Write(0x52494646); // 'RIFF' sw.EndianType = EndianFormat.LittleEndian; sw.Write(buffer.Length + 0x34); sw.EndianType = EndianFormat.BigEndian; sw.Write(RIFFFormat.WAVE); // Generate the 'fmt ' chunk sw.Write(0x666D7420); // 'fmt ' sw.EndianType = EndianFormat.LittleEndian; sw.Write(0x20); sw.Write((short)0x165); sw.Write((short)16); sw.Write((short)0); sw.Write((short)0); sw.Write((short)1); sw.Write((byte)0); sw.Write((byte)3); sw.Write(0); sw.Write(rate); sw.Write(0); sw.Write(0); sw.Write((byte)0); sw.Write((byte)cCount); sw.Write((short)0x0002); // 'data' chunk sw.EndianType = EndianFormat.BigEndian; sw.Write(0x64617461); // 'data' sw.EndianType = EndianFormat.LittleEndian; sw.Write(buffer.Length); sw.Write(buffer); sw.Close(); sw.Dispose(); return(ms.ToArray()); }
/// <summary> /// Saves selected permutations of a sound tag. /// </summary> /// <param name="Folder">The folder to save all files in. Each file will be named as the permutation name.</param> /// <param name="Cache">The CacheFile containing the tag.</param> /// <param name="Tag">The sound tag.</param> /// <param name="Format">The format in which to save the data.</param> /// <param name="Indices">The indices of the permutations to extract.</param> public static void SaveSelected(string Folder, CacheBase Cache, CacheBase.IndexItem Tag, SoundFormat Format, List <int> Indices, bool Overwrite) { var snd_ = DefinitionsManager.snd_(Cache, Tag); List <byte[]> perms = new List <byte[]>(); var ugh_ = Cache.ugh_; var playback = ugh_.PlayBacks[snd_.PlaybackIndex]; var data = Cache.GetSoundRaw(snd_.RawID, GetTotalSize(ugh_, playback)); if (playback.PermutationCount == 1) { perms.Add(data); } else { Folder = Directory.GetParent(Folder) + "\\" + Path.GetFileNameWithoutExtension(Folder); for (int i = 0; i < playback.PermutationCount; i++) { var perm = Cache.ugh_.SoundPermutations[playback.FirstPermutation + i]; perms.Add(GetPermData(data, ugh_, perm)); } } #region XMA if (Format == SoundFormat.XMA) { foreach (int index in Indices) { string Filename = (playback.PermutationCount == 1) ? Folder : Folder + "\\" + ugh_.SoundNames[ugh_.SoundPermutations[playback.FirstPermutation + index].NameIndex].Name + ".xma"; if (!Filename.EndsWith(".xma")) { Filename += ".xma"; } if (File.Exists(Filename) && !Overwrite) { continue; } byte[] buffer = perms[index]; var codec = Cache.ugh_.Codecs[snd_.CodecIndex]; var xma = GetXMA(buffer, snd_.SampleRate, codec.Type); if (!Directory.GetParent(Filename).Exists) { Directory.GetParent(Filename).Create(); } var fs = new FileStream(Filename, FileMode.Create); EndianWriter sw = new EndianWriter(fs, EndianFormat.BigEndian); sw.Write(xma); sw.Close(); sw.Dispose(); } } #endregion #region WAV else if (Format == SoundFormat.WAV) { foreach (int index in Indices) { string Filename = (playback.PermutationCount == 1) ? Folder : Folder + "\\" + ugh_.SoundNames[ugh_.SoundPermutations[playback.FirstPermutation + index].NameIndex].Name + ".wav"; if (!Filename.EndsWith(".wav")) { Filename += ".wav"; } if (File.Exists(Filename) && !Overwrite) { continue; } var tempName = Path.GetTempFileName(); #region Write XMA var buffer = perms[index]; var codec = Cache.ugh_.Codecs[snd_.CodecIndex]; var xma = GetXMA(buffer, snd_.SampleRate, codec.Type); var fs = File.OpenWrite(tempName); EndianWriter sw = new EndianWriter(fs, EndianFormat.BigEndian); sw.Write(xma); sw.Close(); sw.Dispose(); #endregion var info = new ProcessStartInfo(towav, tempName) { CreateNoWindow = true, UseShellExecute = false, WorkingDirectory = Directory.GetParent(tempName).FullName }; Process.Start(info).WaitForExit(); if (File.Exists(Filename)) { File.Delete(Filename); } if (!Directory.GetParent(Filename).Exists) { Directory.GetParent(Filename).Create(); } File.Move(Path.ChangeExtension(tempName, "wav"), Filename); if (File.Exists(tempName)) { File.Delete(tempName); } } } #endregion #region RAW else if (Format == SoundFormat.RAW) { foreach (int index in Indices) { string Filename = (playback.PermutationCount == 1) ? Folder : Folder + "\\" + ugh_.SoundNames[ugh_.SoundPermutations[playback.FirstPermutation + index].NameIndex].Name + ".bin"; if (!Filename.EndsWith(".bin")) { Filename += ".bin"; } if (File.Exists(Filename) && !Overwrite) { continue; } byte[] buffer = perms[index]; if (!Directory.GetParent(Filename).Exists) { Directory.GetParent(Filename).Create(); } var fs = new FileStream(Filename, FileMode.Create); BinaryWriter sw = new BinaryWriter(fs); sw.Write(buffer); sw.Close(); sw.Dispose(); } } #endregion }