//when created, depending on the bool "willShow", //it will be visible or not private void Start() { CalculateWorldPosForOcti(); if (!willShow) { Color myColor = GetComponent <SpriteRenderer>().color; GetComponent <SpriteRenderer>().color = new Color(myColor.r, myColor.g, myColor.b, 0f); } else { isActive = true; } myEndTurn = FindObjectOfType <EndTurnRefrence>(); }
private void Start() { myEndTurn = FindObjectOfType <EndTurnRefrence>(); mySceneManager = FindObjectOfType <SceneManagerRename>(); WinTrack.winInt = 2; }