private void msNextTurn_Click(object sender, EventArgs e) { // cannot end turn when it is read only if (_isReadOnly) return; if (_isMultiPlayer) { EndTurnPressedEventArg e2 = new EndTurnPressedEventArg(); OnEndTurnPressed(e2); } else { NextPlayer(); } }
protected virtual void OnEndTurnPressed(EndTurnPressedEventArg e) { if (EndTurnPressed != null) { //Invokes the delegates. EndTurnPressed(e); } }