/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { titleScreen.LoadContent(GraphicsDevice, Content); levelScreen.LoadContent(GraphicsDevice, Content); endScreen.LoadContent(GraphicsDevice, Content); // http://www.newgrounds.com/audio/listen/564520 //backgroundMusic = Content.Load<SoundEffect>("ambience.wav"); //backgroundMusic.Play(); // http://www.newgrounds.com/audio/listen/568885 victorySound = Content.Load <SoundEffect>("victory.wav"); // http://www.newgrounds.com/audio/listen/135985 failureSound = Content.Load <SoundEffect>("police.wav");//failure.wav"); gameSound = Content.Load <SoundEffect>("ambience.wav"); mainMusic = gameSound.CreateInstance(); victoryMusic = victorySound.CreateInstance(); failureMusic = failureSound.CreateInstance(); mainMusic.IsLooped = true; base.LoadContent(); }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); game.LoadContent(Content); welcomeScr.LoadContent(Content); loadingScr.LoadContent(Content); creditsScr.LoadContent(Content); configScr.LoadContent(Content); helpScr.LoadContent(Content); endScr.LoadContent(Content); }