private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Player1") && !changedColor) { changedColor = true; gameObject.layer = groundP1; spriteRenderer.sprite = sprites[0]; endPoint.CorrectSound(); } if (collision.gameObject.CompareTag("Player2") && !changedColor) { changedColor = true; gameObject.layer = groundP2; spriteRenderer.sprite = sprites[1]; endPoint.CorrectSound(); } }