private void confirmSelection() { if (rewiredPlayer1.GetButtonDown("Confirm") || rewiredPlayer2.GetButtonDown("Confirm")) { if (menuOrder == 1) { currentState = EndMatchState.RestartMatch; destinationScene = "LevelName"; anim.SetBool("Reset", true); //StartCoroutine(LoadYourAsyncScene()); } else if (menuOrder == 2) { currentState = EndMatchState.ReturningToMainMenu; destinationScene = "TitleScreen"; anim.SetBool("Reset", true); //StartCoroutine(LoadYourAsyncScene()); } } }
// Start is called before the first frame update void Start() { currentState = EndMatchState.SelectionWindow; menuOrder = 1; //set animator anim = GetComponent <Animator>(); //set selectioncolor if (playerwin == 1) { playerSelection.sprite = PlayerSelectionSprite[0]; } if (playerwin == 2) { playerSelection.sprite = PlayerSelectionSprite[1]; } rewiredPlayer1 = ReInput.players.GetPlayer(0); rewiredPlayer2 = ReInput.players.GetPlayer(1); }