//Player hit the goal public void RunFinished(TimeSpan time, Demo demo) { currentDemo = demo; LastRunWasPb = PlayerSave.current.SaveIfPersonalBest(time.Ticks, MapManager.CurrentMap); GameMenu.SingletonInstance.CloseAllWindows(); EndLevelWindow window = (EndLevelWindow)GameMenu.SingletonInstance.AddWindow(Window.END_LEVEL); window.Initialize(currentDemo); if (!demo.RunVaild) { print("Invalid run!"); return; } if (PlayerSave.current == null) { print("Invalid save!"); return; } if (!PlayerSave.current.IsLoggedIn) { print("Account not logged in!"); return; } Leaderboard.SendEntry(PlayerSave.current.Name, time.Ticks, SceneManager.GetActiveScene().name, PlayerSave.current.Token, currentDemo); }
//Player hit the goal public void RunFinished(long[] time, Demo demo) { currentDemo = demo; GameMenu.SingletonInstance.CloseAllWindows(); EndLevelWindow window = (EndLevelWindow)GameMenu.SingletonInstance.AddWindow(Window.END_LEVEL); window.Initialize(currentDemo, PlayerSave.current.SaveTimeIfPersonalBest(time, MapManager.CurrentMap)); if (!demo.RunValid) { print("Invalid run!"); return; } if (PlayerSave.current == null) { print("Invalid save!"); return; } if (!PlayerSave.current.IsLoggedIn) { print("Account not logged in!"); return; } StartCoroutine(UnityUtils.RunWhenDone(Leaderboard.SendEntry(PlayerSave.current, MapManager.CurrentMap.id, time.Last(), currentDemo), entryRequest => { int rank; if (entryRequest.Error) { GameMenu.SingletonInstance.ShowError(entryRequest.ErrorText); } else if (int.TryParse(entryRequest.StringResult, out rank) && rank > 0) { window.NewOnlineRank(rank); } })); }