public void EndGame() { aGod.PlaySFX(SFXType.GameOver); gameUI.SetActive(false); menuUI.SetActive(false); postUI.SetActive(true); endUI.ShowResults(totalTime, itemsRecycled, tGod.wrongList); state = GameState.e_PostGame; }
public void EndGame() { aGod.PlaySFX(SFXType.GameOver); gameUI.SetActive(false); menuUI.SetActive(false); postUI.SetActive(true); endUI.ShowResults(totalTime, itemsRecycled, tGod.wrongList); state = GameState.e_PostGame; }