Example #1
0
 public void EndGame()
 {
     aGod.PlaySFX(SFXType.GameOver);
     gameUI.SetActive(false);
     menuUI.SetActive(false);
     postUI.SetActive(true);
     endUI.ShowResults(totalTime, itemsRecycled, tGod.wrongList);
     state = GameState.e_PostGame;
 }