void ClearData()
 {
     for (int i = 0; i < spawner.gameObject.transform.childCount; i++)
     {
         Destroy(spawner.gameObject.transform.GetChild(i).gameObject);
     }
     dangerTxt.Hide();
     MapControler.Instance.Clear();
     GameController.Instance.Clear();
     end.HideAllListReward();
     end.Clear();
 }