private static async Task RunClient(string ip, int port) { EncryptionLazyWithoutKeyDecorator <byte[]> encrypt = new EncryptionLazyWithoutKeyDecorator <byte[]>(val => { BlowfishEncryptionService encryptionService = new BlowfishEncryptionService(); encryptionService.Initialize(val); return(encryptionService); }, 8); EncryptionLazyWithoutKeyDecorator <byte[]> decrypt = new EncryptionLazyWithoutKeyDecorator <byte[]>(val => { BlowfishDecryptionService decryptionService = new BlowfishDecryptionService(); decryptionService.Initialize(val); return(decryptionService); }, 8); EncryptionKeyInitializer = encrypt; DecryptionKeyInitializer = decrypt; //Configurs and builds the clients without all the //relevant decorators IManagedNetworkClient <PSOBBGamePacketPayloadClient, PSOBBGamePacketPayloadServer> client = new DotNetTcpClientNetworkClient() .AddCryptHandling(encrypt, decrypt) .AddHeaderReading <PSOBBPacketHeader>(new FreecraftCoreGladNetSerializerAdapter(Serializer), 4) .AddNetworkMessageReading(new FreecraftCoreGladNetSerializerAdapter(Serializer)) .For <PSOBBGamePacketPayloadServer, PSOBBGamePacketPayloadClient, IPacketPayload>(new PSOBBPacketHeaderFactory()) .AddReadBufferClearing() .Build() .AsManaged(); MessageContextFactory = new DefaultMessageContextFactory(); await Task.Run(() => RunClientAsync(client, ip, port)); }
/// <inheritdoc /> public override void Register(ContainerBuilder register) { EncryptionLazyWithoutKeyDecorator <byte[]> encrypt = new EncryptionLazyWithoutKeyDecorator <byte[]>(val => { BlowfishEncryptionService encryptionService = new BlowfishEncryptionService(); encryptionService.Initialize(val); return(encryptionService); }, 8); EncryptionLazyWithoutKeyDecorator <byte[]> decrypt = new EncryptionLazyWithoutKeyDecorator <byte[]>(val => { BlowfishDecryptionService decryptionService = new BlowfishDecryptionService(); decryptionService.Initialize(val); return(decryptionService); }, 8); IManagedNetworkClient <PSOBBGamePacketPayloadClient, PSOBBGamePacketPayloadServer> client = new DotNetTcpClientNetworkClient() .AddCryptHandling(encrypt, decrypt) .AddBufferredWrite(4) .AddHeaderReading <PSOBBPacketHeader>(Serializer.Value, 2) .AddNetworkMessageReading(Serializer.Value) .For <PSOBBGamePacketPayloadServer, PSOBBGamePacketPayloadClient, IPacketPayload>(new PSOBBPacketHeaderFactory()) .AddReadBufferClearing() .Build() .AsManaged(new UnityLoggingService(LoggingLevel)); register.RegisterInstance(client) .As <IManagedNetworkClient <PSOBBGamePacketPayloadClient, PSOBBGamePacketPayloadServer> >() .As <IPeerPayloadSendService <PSOBBGamePacketPayloadClient> >() .As <IPayloadInterceptable>(); register.RegisterType <DefaultMessageContextFactory>() .As <IPeerMessageContextFactory>() .SingleInstance(); register.RegisterType <PayloadInterceptMessageSendService <PSOBBGamePacketPayloadClient> >() .As <IPeerRequestSendService <PSOBBGamePacketPayloadClient> >() .SingleInstance(); register.RegisterInstance(new SeperateAggregateCryptoInitializationService <byte[]>(encrypt, decrypt)) .As <IFullCryptoInitializationService <byte[]> >() .SingleInstance(); //TODO: This is all so hacky, is this really what we're going to do forever?? register.RegisterType <GlobalExportableClient>() .As <INetworkClientExportable>() .SingleInstance(); register.RegisterType <DefaultConnectionRedirector>() .As <IConnectionRedirector>(); register.RegisterType <GlobalConnectionService>() .As <IConnectionService>() .SingleInstance(); //TODO: This is a hack to help prevent mobile network issues this.gameObject.AddComponent <DisconnectClientOnNonExportableSceneChange>(); }
/// <inheritdoc /> protected override ContainerBuilder RegisterHandlerDependencies(ContainerBuilder builder) { //Client crypto //We create the shared block cipher service here. ClientEncryptionService = new EncryptionLazyWithoutKeyDecorator <byte[]>(val => { BlowfishEncryptionService encryptionService = new BlowfishEncryptionService(); encryptionService.Initialize(val.ToArray()); return(encryptionService); }, 8); ClientDecryptionService = new EncryptionLazyWithoutKeyDecorator <byte[]>(val => { BlowfishDecryptionService decryptionService = new BlowfishDecryptionService(); decryptionService.Initialize(val.ToArray()); return(decryptionService); }, 8); //Server crypto ServerEncryptionService = new EncryptionLazyWithoutKeyDecorator <byte[]>(val => { BlowfishEncryptionService encryptionService = new BlowfishEncryptionService(); encryptionService.Initialize(val.ToArray()); return(encryptionService); }, 8); ServerDecryptionService = new EncryptionLazyWithoutKeyDecorator <byte[]>(val => { BlowfishDecryptionService decryptionService = new BlowfishDecryptionService(); decryptionService.Initialize(val.ToArray()); //for PROXY PURPOSES ONLY we have to copy so we don't modify the key used by the other end return(decryptionService); }, 8); //Register all the crypto providers as crypto initializers RegisterCryptoInitializable(builder, ClientEncryptionService, CryptoType.Decryption); RegisterCryptoInitializable(builder, ClientDecryptionService, CryptoType.Encryption); RegisterCryptoInitializable(builder, ServerEncryptionService, CryptoType.Encryption); RegisterCryptoInitializable(builder, ServerDecryptionService, CryptoType.Decryption); builder .Register <IFullCryptoInitializationService <byte[]> >(context => { return(new ProxiedFullCryptoInitializable(new AggergateCryptoInitializer(context.ResolveKeyed <IEnumerable <ICryptoKeyInitializable <byte[]> > >(CryptoType.Encryption)), new AggergateCryptoInitializer(context.ResolveKeyed <IEnumerable <ICryptoKeyInitializable <byte[]> > >(CryptoType.Decryption)))); }); builder.RegisterInstance(new BinaryPacketWriter("Packets")) .AsSelf() .SingleInstance() .ExternallyOwned(); return(builder); }
/// <inheritdoc /> public override void Register(ContainerBuilder register) { EncryptionLazyWithoutKeyDecorator <byte[]> encrypt = new EncryptionLazyWithoutKeyDecorator <byte[]>(val => { BlowfishEncryptionService encryptionService = new BlowfishEncryptionService(); encryptionService.Initialize(val); return(encryptionService); }, 8); EncryptionLazyWithoutKeyDecorator <byte[]> decrypt = new EncryptionLazyWithoutKeyDecorator <byte[]>(val => { BlowfishDecryptionService decryptionService = new BlowfishDecryptionService(); decryptionService.Initialize(val); return(decryptionService); }, 8); IManagedNetworkClient <PSOBBGamePacketPayloadClient, PSOBBGamePacketPayloadServer> client = new DotNetTcpClientNetworkClient() .AddCryptHandling(encrypt, decrypt) .AddBufferredWrite(4) .AddHeaderReading <PSOBBPacketHeader>(Serializer.Value, 2) .AddNetworkMessageReading(Serializer.Value) .For <PSOBBGamePacketPayloadServer, PSOBBGamePacketPayloadClient, IPacketPayload>(new PSOBBPacketHeaderFactory()) .AddReadBufferClearing() .Build() .AsManaged(new UnityLoggingService(LoggingLevel)); register.RegisterInstance(client) .As <IManagedNetworkClient <PSOBBGamePacketPayloadClient, PSOBBGamePacketPayloadServer> >() .As <IPeerPayloadSendService <PSOBBGamePacketPayloadClient> >() .As <IPayloadInterceptable>() .As <IConnectionService>(); register.RegisterType <DefaultMessageContextFactory>() .As <IPeerMessageContextFactory>() .SingleInstance(); register.RegisterType <PayloadInterceptMessageSendService <PSOBBGamePacketPayloadClient> >() .As <IPeerRequestSendService <PSOBBGamePacketPayloadClient> >() .SingleInstance(); register.RegisterInstance(new SeperateAggregateCryptoInitializationService <byte[]>(encrypt, decrypt)) .As <IFullCryptoInitializationService <byte[]> >() .SingleInstance(); }
private async Task InitializeNetworkingClient() { ContainerBuilder builder = new ContainerBuilder(); EncryptionLazyWithoutKeyDecorator <uint> encrypt = new EncryptionLazyWithoutKeyDecorator <uint>(val => new PatchServerCryptoProvider(PatchEncryptionKeyFactory.Create(val)), 4); EncryptionLazyWithoutKeyDecorator <uint> decrypt = new EncryptionLazyWithoutKeyDecorator <uint>(val => new PatchServerCryptoProvider(PatchEncryptionKeyFactory.Create(val)), 4); IFullCryptoInitializationService <uint> intializers = new SeperateAggregateCryptoInitializationService <uint>(encrypt, decrypt); builder.RegisterInstance(intializers) .As <IFullCryptoInitializationService <uint> >(); INetworkSerializationService serializerService = new FreecraftCoreGladNetSerializerAdapter(CreateSerializerService()); //Configurs and builds the clients without all the //relevant decorators IManagedNetworkClient <PSOBBPatchPacketPayloadClient, PSOBBPatchPacketPayloadServer> client = new DotNetTcpClientNetworkClient() .AddCryptHandling(encrypt, decrypt) .AddHeaderReading <PSOBBPacketHeader>(serializerService, 2) .AddNetworkMessageReading(serializerService) .For <PSOBBPatchPacketPayloadServer, PSOBBPatchPacketPayloadClient, IPacketPayload>(null) .AddReadBufferClearing() .Build() .AsManaged(); builder.RegisterInstance(client) .As <IManagedNetworkClient <PSOBBPatchPacketPayloadClient, PSOBBPatchPacketPayloadServer> >(); //Patch welcome message builder.RegisterHandler <PatchWelcomeMessageHandler, PatchingWelcomePayload>(); builder.RegisterHandler <PatchingLoginReadyMessageHandler, PatchingReadyForLoginRequestPayload>(); builder.RegisterHandler <PatchingRedirectionMessageHandler, PatchingRedirectPayload>(); builder.RegisterHandler <PatchingInfoDoneMessageHandler, PatchingInfoRequestDonePayload>(async h => { await Dispatcher.InvokeAsync(() => PlayButton.DataContext = h); }); builder.RegisterHandler <PatchMessageMessageHandler, PatchingMessagePayload>(async h => { await Dispatcher.InvokeAsync(() => PatchNotesData.DataContext = h); }); IContainer container = builder.Build(); IEnumerable <IPeerMessageHandler <PSOBBPatchPacketPayloadServer, PSOBBPatchPacketPayloadClient> > Handlers = container.Resolve <IEnumerable <IPeerMessageHandler <PSOBBPatchPacketPayloadServer, PSOBBPatchPacketPayloadClient> > >(); IPeerMessageContextFactory MessageContextFactory = new DefaultMessageContextFactory(); await client.ConnectAsync("158.69.215.131", 11000); while (client.isConnected) { NetworkIncomingMessage <PSOBBPatchPacketPayloadServer> message = await client.ReadMessageAsync(); Console.WriteLine($"Recieved {message.Payload?.GetType().Name}"); foreach (var h in Handlers) { //TODO: Fix this and enable request service if (await h.TryHandleMessage(MessageContextFactory.Create(client, client, null), message)) { break; } } } }