/// <summary> /// </summary> /// <param name="parameter">MapPokemonWrapper containing the Pokemon that we're trying to capture</param> /// <param name="mode"></param> /// <param name="suspensionState"></param> /// <returns></returns> public override async Task OnNavigatedToAsync(object parameter, NavigationMode mode, IDictionary <string, object> suspensionState) { if (suspensionState.Any()) { // Recovering the state CurrentEncounter = new EncounterResponse(); CurrentLureEncounter = new DiskEncounterResponse(); CurrentCaptureAward = new CaptureAward(); SelectedCaptureItem = new ItemData(); CurrentPokemon = JsonConvert.DeserializeObject <IMapPokemon>((string)suspensionState[nameof(CurrentPokemon)]); CurrentEncounter.MergeFrom(ByteString.FromBase64((string)suspensionState[nameof(CurrentEncounter)]).CreateCodedInput()); CurrentLureEncounter.MergeFrom(ByteString.FromBase64((string)suspensionState[nameof(CurrentLureEncounter)]).CreateCodedInput()); CurrentCaptureAward.MergeFrom(ByteString.FromBase64((string)suspensionState[nameof(CurrentCaptureAward)]).CreateCodedInput()); SelectedCaptureItem.MergeFrom(ByteString.FromBase64((string)suspensionState[nameof(SelectedCaptureItem)]).CreateCodedInput()); RaisePropertyChanged(() => CurrentEncounter); RaisePropertyChanged(() => CurrentLureEncounter); RaisePropertyChanged(() => CurrentCaptureAward); RaisePropertyChanged(() => SelectedCaptureItem); } else { // Navigating from game page, so we need to actually load the encounter CurrentPokemon = (IMapPokemon)NavigationHelper.NavigationState[nameof(CurrentPokemon)]; Busy.SetBusy(true, string.Format(Resources.CodeResources.GetString("LoadingEncounterText"), Resources.Pokemon.GetString(CurrentPokemon.PokemonId.ToString()))); NavigationHelper.NavigationState.Remove(nameof(CurrentPokemon)); Logger.Write($"Catching {CurrentPokemon.PokemonId}"); await HandleEncounter(); } }