Example #1
0
    void FixedUpdate()
    {
        Enable.ExitGame(KeyCode.Escape);

        if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            secPerHour -= .5f;
        }
        else if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            secPerHour += .5f;
        }

        secPerHour = Mathf.Clamp(secPerHour, 0, 15);

        roadAni.transform.position += Vector3.right * .75f;

        roadAni.transform.position = roadAni.transform.position.x > 40f ? new Vector3(-20, roadAni.transform.position.y, roadAni.transform.position.z) : roadAni.transform.position;
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        Enable.ExitGame(KeyCode.Escape);

        //
        if (Input.GetKeyDown(KeyCode.Space))
        {
            Automate();
        }

        //
        if (Input.GetKeyDown(KeyCode.LeftControl))
        {
            Application.LoadLevel(Application.loadedLevel);
        }

        if (cruching || Input.GetKeyDown(KeyCode.Backspace))
        {
            Next();
        }
    }