// Use this for initialization void Start() { // Init Keyboard mapping _keyMapping = new Dictionary <KeyCode, EmulatorBase.Button>(); _keyMapping.Add(KeyCode.UpArrow, EmulatorBase.Button.Up); _keyMapping.Add(KeyCode.DownArrow, EmulatorBase.Button.Down); _keyMapping.Add(KeyCode.LeftArrow, EmulatorBase.Button.Left); _keyMapping.Add(KeyCode.RightArrow, EmulatorBase.Button.Right); _keyMapping.Add(KeyCode.Z, EmulatorBase.Button.A); _keyMapping.Add(KeyCode.X, EmulatorBase.Button.B); _keyMapping.Add(KeyCode.Space, EmulatorBase.Button.Start); _keyMapping.Add(KeyCode.LeftShift, EmulatorBase.Button.Select); // Load emulator IVideoOutput drawable = new DefaultVideoOutput(); IAudioOutput audio = GetComponent <DefaultAudioOutput>(); ISaveMemory saveMemory = new DefaultSaveMemory(); Emulator = new Emulator(drawable, audio, saveMemory); ScreenRenderer.material.mainTexture = ((DefaultVideoOutput)Emulator.Video).Texture; gameObject.GetComponent <AudioSource>().enabled = false; StartCoroutine(LoadRom(Filename)); }
// Use this for initialization void Start() { // Init Keyboard mapping _keyMapping = new Dictionary <KeyCode, EmulatorBase.Button>(); _keyMapping.Add(KeyCode.W, EmulatorBase.Button.Up); _keyMapping.Add(KeyCode.S, EmulatorBase.Button.Down); _keyMapping.Add(KeyCode.A, EmulatorBase.Button.Left); _keyMapping.Add(KeyCode.D, EmulatorBase.Button.Right); _keyMapping.Add(KeyCode.P, EmulatorBase.Button.A); _keyMapping.Add(KeyCode.O, EmulatorBase.Button.B); _keyMapping.Add(KeyCode.Return, EmulatorBase.Button.Start); _keyMapping.Add(KeyCode.Space, EmulatorBase.Button.Select); // Load emulator IVideoOutput drawable = new DefaultVideoOutput(); IAudioOutput audio = GetComponent <DefaultAudioOutput>(); ISaveMemory saveMemory = new DefaultSaveMemory(); Emulator = new Emulator(drawable, audio, saveMemory); ScreenRenderer.material.mainTexture = ((DefaultVideoOutput)Emulator.Video).Texture; gameObject.audio.enabled = false; StartCoroutine(LoadRom(Filename)); // Disable some features to save on battery Input.gyro.enabled = false; Input.compass.enabled = false; }
private void Awake() { // Init IVideoOutput drawable = new DefaultVideoOutput(); IAudioOutput audioOutput = audio; ISaveMemory saveMemory = new DefaultSaveMemory(); Emulator = new Emulator(drawable, audioOutput, saveMemory); screenRenderer.material.mainTexture = ((DefaultVideoOutput)Emulator.Video).Texture; audio.GetComponent <AudioSource>().enabled = false; }
// create an emulator and initialize it. void createEmulator(EmulatorBase emu) { m_emulator = emu; gfx.setEmuScreenSize(emu.getDisplayWidth(), emu.getDisplayHeight()); }
// Use this for initialization void Start() { chatDeControles = new ControladorDelChat(maximoDeLogsEnChat); chat.text = ""; // Load emulator IVideoOutput drawable = new DefaultVideoOutput(); IAudioOutput audio = GetComponent <DefaultAudioOutput>(); ISaveMemory saveMemory = new DefaultSaveMemory(); Emulator = new Emulator(drawable, audio, saveMemory); ScreenRenderer.material.mainTexture = ((DefaultVideoOutput)Emulator.Video).Texture; gameObject.GetComponent <AudioSource>().enabled = false; StartCoroutine(LoadRom(Filename)); //twitch commands = new Dictionary <string, BotCommand>(); commands.Add("!a", new BotCommand((a, b) => { //accion de comando Emulator.SetInput(EmulatorBase.Button.A, true); this.StartCoroutineAsync(EnElProximoFrameQuitarlo(EmulatorBase.Button.A)); AgregandoComandoAlChat(b, "A"); })); commands.Add("!b", new BotCommand((a, b) => { //aqui accion de comando Emulator.SetInput(EmulatorBase.Button.B, true); this.StartCoroutineAsync(EnElProximoFrameQuitarlo(EmulatorBase.Button.B)); AgregandoComandoAlChat(b, "B"); })); commands.Add("!down", new BotCommand((a, b) => { //aqui accion de comando Emulator.SetInput(EmulatorBase.Button.Down, true); this.StartCoroutineAsync(EnElProximoFrameQuitarlo(EmulatorBase.Button.Down)); AgregandoComandoAlChat(b, "down"); })); commands.Add("!left", new BotCommand((a, b) => { //aqui accion de comando Emulator.SetInput(EmulatorBase.Button.Left, true); this.StartCoroutineAsync(EnElProximoFrameQuitarlo(EmulatorBase.Button.Left)); AgregandoComandoAlChat(b, "left"); })); commands.Add("!right", new BotCommand((a, b) => { //aqui accion de comando Emulator.SetInput(EmulatorBase.Button.Right, true); this.StartCoroutineAsync(EnElProximoFrameQuitarlo(EmulatorBase.Button.Right)); AgregandoComandoAlChat(b, "right"); })); commands.Add("!select", new BotCommand((a, b) => { //aqui accion de comando Emulator.SetInput(EmulatorBase.Button.Select, true); this.StartCoroutineAsync(EnElProximoFrameQuitarlo(EmulatorBase.Button.Select)); AgregandoComandoAlChat(b, "select"); })); commands.Add("!start", new BotCommand((a, b) => { //aqui accion de comando Emulator.SetInput(EmulatorBase.Button.Start, true); this.StartCoroutineAsync(EnElProximoFrameQuitarlo(EmulatorBase.Button.Start)); AgregandoComandoAlChat(b, "start"); })); commands.Add("!up", new BotCommand((a, b) => { //aqui accion de comando Emulator.SetInput(EmulatorBase.Button.Up, true); this.StartCoroutineAsync(EnElProximoFrameQuitarlo(EmulatorBase.Button.Up)); AgregandoComandoAlChat(b, "up"); })); whenNewMessage += (username, message) => Debug.Log($"{username}: {message}"); whenNewSystemMessage += (message) => Debug.Log($"System: {message}"); whenDisconnect += () => Debug.Log("Desconexion"); whenStart += () => Debug.Log("Conexion"); whenNewChater += (username) => SendMessageToChat($"{username}, bienvenido al stream!"); this.StartCoroutineAsync(StartConnection(maxRetry)); }