public void OnBeforeSerialize()
        {
            //  Debug.Log("before serialize ");
            // create empty object only for constructor, prevent multiple calls
            emptyObject             = new BaseObjectData();
            emptyObject.ObjectImage = gridCellEmptySprite;
            Empty.Enumerate(0);

            // set ids for game objects
            EnumerateArray(mainObjects, 10);
            EnumerateArray(overlayObjects, 100000);//  EnumerateArray(underlayObjects, 200000);
            EnumerateArray(boosterObjects, 300000);
        }