Example #1
0
 static int QPYX_CopyTextValueToEmojiText_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.UI.Text QPYX_arg0_YXQP = (UnityEngine.UI.Text)ToLua.CheckObject <UnityEngine.UI.Text>(L_YXQP, 1);
         EmojiText           QPYX_arg1_YXQP = (EmojiText)ToLua.CheckObject <EmojiText>(L_YXQP, 2);
         EmojiUtil.CopyTextValueToEmojiText(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Example #2
0
    public static EmojiText ReplaceComponentText(UnityEngine.UI.Text text, string showText)
    {
        if (text != null)
        {
            GameObject textRoot = text.gameObject;
            // Font font = text.font;
            // int fontSize = text.fontSize;
            // FontStyle fontStyle = text.fontStyle;
            // bool alignByGeometry = text.alignByGeometry;
            // TextAnchor alignment = text.alignment;
            // HorizontalWrapMode horizontalOverflow = text.horizontalOverflow;
            // VerticalWrapMode verticalOverflow = text.verticalOverflow;
            // Color color = text.color;

            // //处理GradientColor
            // UiEffect.GradientColor gradientColor = textRoot.GetComponent<UiEffect.GradientColor>();
            // bool withGradientColor = false;
            // UiEffect.GradientColor.DIRECTION direction = UiEffect.GradientColor.DIRECTION.Both;
            // Color colorBottom = Color.white;
            // Color colorTop = Color.white;
            // Color colorLeft = Color.white;
            // Color colorRight = Color.white;
            // if (gradientColor != null)
            // {
            //     withGradientColor = true;
            //     direction = gradientColor.direction;
            //     colorTop = gradientColor.colorTop;
            //     colorBottom = gradientColor.colorBottom;
            //     colorLeft = gradientColor.colorLeft;
            //     colorRight = gradientColor.colorRight;
            // }
            // Component.Destroy(gradientColor);
            Component.DestroyImmediate(text);
            EmojiText emojiText = textRoot.AddUniqueComponent <EmojiText>();
            EmojiUtil.CopyTextValueToEmojiText(text, emojiText);

            // eText.font = font;
            // eText.fontSize = fontSize;
            // eText.fontStyle = fontStyle;
            // eText.alignByGeometry = alignByGeometry;
            // eText.alignment = alignment;
            // eText.horizontalOverflow = horizontalOverflow;
            // eText.verticalOverflow = verticalOverflow;
            // eText.color = color;
            // eText.material = EmojiMaterial;
            // eText.text = showText;
            // eText.raycastTarget = text.raycastTarget;
            // eText.resizeTextForBestFit = text.resizeTextForBestFit;
            // eText.resizeTextMinSize = text.resizeTextMinSize;
            // eText.resizeTextMaxSize = text.resizeTextMaxSize;

            //eText.material.shader = Shader.Find(eText.material.shader.name);
            //处理GradientColor
            UiEffect.GradientColor gradientColor = textRoot.GetComponent <UiEffect.GradientColor>();
            if (gradientColor != null)
            {
                gradientColor.Refresh();
            }

            // if(withGradientColor)
            // {
            //     UiEffect.GradientColor newGradientColor = textRoot.AddComponent<UiEffect.GradientColor>();
            //     newGradientColor.direction = direction;
            //     newGradientColor.colorBottom = colorBottom;
            //     newGradientColor.colorTop = colorTop;
            //     newGradientColor.colorLeft = colorLeft;
            //     newGradientColor.colorRight = colorRight;
            // }
            return(emojiText);
        }
        return(null);
    }