// Use this for initialization void Awake() { doorOpenedAndClosed = GetComponent <DoorIsOpenedAndClosed>(); emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>(); sourceOfDoorSounds = GetComponent <AudioSource>(); doorOpenSound = Resources.Load("Switches/ClickOn", typeof(AudioClip)) as AudioClip; doorCloseSound = Resources.Load("Switches/ClickOn", typeof(AudioClip)) as AudioClip; }
// Use this for initialization void Start() { emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>(); doorIsOpened = false; thisDoor = this.gameObject; doorOpened1 = thisDoor.transform.FindChild("Position/opened1").GetComponent <Transform>(); doorClosed1 = thisDoor.transform.FindChild("Position/closed1").GetComponent <Transform>(); doorOpened2 = thisDoor.transform.FindChild("Position/opened2").GetComponent <Transform>(); doorClosed2 = thisDoor.transform.FindChild("Position/closed2").GetComponent <Transform>(); }
// Use this for initialization void Start() { switchAcitve = GameObject.FindGameObjectWithTag("GeneratorPlace").GetComponent <SwitchActive>(); emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>(); }
void Start() { canvas = GameObject.FindGameObjectWithTag("Riddle").GetComponent <Canvas>(); switchAcitve = GameObject.FindGameObjectWithTag("Computer").GetComponent <SwitchActive>(); emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>(); }
// Use this for initialization void Start() { playerView = GetComponentInChildren <Camera>(); emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>(); leftMouseKeyDown = KeyCode.Mouse0; }
// Use this for initialization void Start() { corridorLight = GetComponent <Light>(); emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>(); }