// Use this for initialization
 void Awake()
 {
     doorOpenedAndClosed = GetComponent <DoorIsOpenedAndClosed>();
     emergencyLights     = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>();
     sourceOfDoorSounds  = GetComponent <AudioSource>();
     doorOpenSound       = Resources.Load("Switches/ClickOn", typeof(AudioClip)) as AudioClip;
     doorCloseSound      = Resources.Load("Switches/ClickOn", typeof(AudioClip)) as AudioClip;
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>();
     doorIsOpened    = false;
     thisDoor        = this.gameObject;
     doorOpened1     = thisDoor.transform.FindChild("Position/opened1").GetComponent <Transform>();
     doorClosed1     = thisDoor.transform.FindChild("Position/closed1").GetComponent <Transform>();
     doorOpened2     = thisDoor.transform.FindChild("Position/opened2").GetComponent <Transform>();
     doorClosed2     = thisDoor.transform.FindChild("Position/closed2").GetComponent <Transform>();
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     switchAcitve    = GameObject.FindGameObjectWithTag("GeneratorPlace").GetComponent <SwitchActive>();
     emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>();
 }
Example #4
0
 void Start()
 {
     canvas          = GameObject.FindGameObjectWithTag("Riddle").GetComponent <Canvas>();
     switchAcitve    = GameObject.FindGameObjectWithTag("Computer").GetComponent <SwitchActive>();
     emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>();
 }
 // Use this for initialization
 void Start()
 {
     playerView       = GetComponentInChildren <Camera>();
     emergencyLights  = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>();
     leftMouseKeyDown = KeyCode.Mouse0;
 }
Example #6
0
 // Use this for initialization
 void Start()
 {
     corridorLight   = GetComponent <Light>();
     emergencyLights = GameObject.FindGameObjectWithTag("LightState").GetComponent <EmergencyLights>();
 }