private async Task Encounter() { await using JsonHandler json = new JsonHandler(SaveJson); await StarterSavefileIntegrity(); if (!File.Exists(SaveJson)) { await File.CreateText(SaveJson).DisposeAsync(); await File.WriteAllTextAsync(SaveJson, "{}"); } if (await HasInitialized() == false) { await ReplyAsync("Please use the `.start` command first to initialize."); return; } await json.WriteEntry(PlayerData.InBattle, true); EmbedBuilder encounterMessage = new EmbedBuilder { Title = "Enemy Encounter", Description = "Finding enemy to fight...", Color = Color.Gold }; IUserMessage message = await ReplyAsync(embed : encounterMessage.Build()); //Dictionary<string, Enemy> enemyCollection = Collections.Enemies; //Enemy encounteredEnemy = GetRandomFromDictionary<Enemy>(enemyCollection); encounterMessage.EditEmbed("Enemy found!", "Get ready!", Color.DarkRed); await Task.Delay(Globals.Rnd.Next(350, 850)); await message.ModifyAsync(msg => msg.Embed = encounterMessage.Build()); await Task.Delay(Globals.Rnd.Next(350, 450)); await json.WriteEntry(PlayerData.InBattle, false); }