// A variable to change the color of the Player wen he changes the character //private MeshRenderer render; // Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); // The scripts of the other characters c0Script = GetComponent <ElfMovement>(); c1Script = GetComponent <KnightMovement>(); c2Script = GetComponent <MagicMovement>(); //// The component to switch the color for each character //render = GetComponent<MeshRenderer>(); anim = GetComponent <Animator>(); }
void Awake() { elf = GetComponent<ElfMovement>(); }