public override void Initialize() { pMines = new Elements.Panel(0, 0, 160, 20); controls.Add(pMines); mines = new Elements.Label(5, 20, ""); controls.Add(mines); pTime = new Elements.Panel(0, 0, 120, 20); controls.Add(pTime); time = new Elements.Label(5, 20, ""); controls.Add(time); panel = new Elements.Panel(0, 0, 200, 100); panel.isVisible = false; controls.Add(panel); state = new Elements.Label(0, 0, ""); state.isVisible = false; controls.Add(state); gameTime = new Elements.Label(0, 0, ""); gameTime.isVisible = false; controls.Add(gameTime); menu = new Elements.Button(0, 0, 180, 20, "Menu"); menu.isVisible = false; menu.OnClick = this.GetType().GetMethod("menuClick"); menu.OnClickInvokeObject = this; controls.Add(menu); MineSweeper.OnLevelLost += new MineSweeper.VoidEventHandler(MineSweeper_OnLevelLost); MineSweeper.OnLevelWon += new MineSweeper.VoidEventHandler(MineSweeper_OnLevelWon); }
public override void Initialize() { pMines = new Elements.Panel(0, 0, 160, 20); controls.Add(pMines); mines = new Elements.Label(5, 20, ""); controls.Add(mines); pTime = new Elements.Panel(0, 0, 120, 20); controls.Add(pTime); time = new Elements.Label(5, 20, ""); controls.Add(time); panel = new Elements.Panel(0, 0, 200, 100); panel.isVisible = false; controls.Add(panel); state = new Elements.Label(0, 0, ""); state.isVisible = false; controls.Add(state); gameTime = new Elements.Label(0, 0, ""); gameTime.isVisible = false; controls.Add(gameTime); menu = new Elements.Button(0, 0, 180, 20, "Menu"); menu.isVisible = false; menu.OnClick = this.GetType().GetMethod("menuClick"); menu.OnClickInvokeObject = this; controls.Add(menu); MineSweeper.OnLevelLost += new MineSweeper.VoidEventHandler(MineSweeper_OnLevelLost); MineSweeper.OnLevelWon += new MineSweeper.VoidEventHandler(MineSweeper_OnLevelWon); }