//攻撃順がすぐに回ってくる強化技 void Start() { phaseCost = 0; stockCost = 1; animationDur = 210; targetType = 'h'; selectType = TargetType.SELF; elementalAff = new ElementWind(Element.WIND); effectObj = (GameObject)Resources.Load("Skills/Dhiel_S2"); parameters.attackPower = -1; spriteData = new SpriteData("31"); }
//威力は低いが全体攻撃 void Start() { phaseCost = 0; cutIn = 3; stockCost = 3; animationDur = 210; targetType = 'e'; selectType = TargetType.ALL; elementalAff = new ElementWind(Element.WIND); effectObj = (GameObject)Resources.Load("Skills/Dhiel_SP"); ultimate = true; parameters.attackPower = 1.7f; }
//ディエル通常攻撃 void Start() { phaseCost = 0; stockCost = 0; animationDur = 70; targetType = 'e'; selectType = TargetType.SINGLE; elementalAff = new ElementWind(Element.WIND); effectObj = (GameObject)Resources.Load("Skills/Dhiel_S1"); parameters.attackPower = 1; descriptionSprite = "skill_info_30"; spriteData = new SpriteData("30"); }