Example #1
0
 //攻撃順がすぐに回ってくる強化技
 void Start()
 {
     phaseCost              = 0;
     stockCost              = 1;
     animationDur           = 210;
     targetType             = 'h';
     selectType             = TargetType.SELF;
     elementalAff           = new ElementWind(Element.WIND);
     effectObj              = (GameObject)Resources.Load("Skills/Dhiel_S2");
     parameters.attackPower = -1;
     spriteData             = new SpriteData("31");
 }
Example #2
0
 //威力は低いが全体攻撃
 void Start()
 {
     phaseCost              = 0;
     cutIn                  = 3;
     stockCost              = 3;
     animationDur           = 210;
     targetType             = 'e';
     selectType             = TargetType.ALL;
     elementalAff           = new ElementWind(Element.WIND);
     effectObj              = (GameObject)Resources.Load("Skills/Dhiel_SP");
     ultimate               = true;
     parameters.attackPower = 1.7f;
 }
Example #3
0
 //ディエル通常攻撃
 void Start()
 {
     phaseCost              = 0;
     stockCost              = 0;
     animationDur           = 70;
     targetType             = 'e';
     selectType             = TargetType.SINGLE;
     elementalAff           = new ElementWind(Element.WIND);
     effectObj              = (GameObject)Resources.Load("Skills/Dhiel_S1");
     parameters.attackPower = 1;
     descriptionSprite      = "skill_info_30";
     spriteData             = new SpriteData("30");
 }