public CurrentElement(OpenXmlSimpleType value, ElementProperty <OpenXmlSimpleType> property, bool isAttribute, Action <ValidationErrorInfo> addError) { Value = value; Property = property; IsAttribute = isAttribute; AddError = addError; }
public static int Calculate(List <ElementProperty> elements, ElementProperty element) { var lcom = 0; // Methods in this class var methods = elements .Where(e => e.Type == "function" && e.FunctionClass == element.Name) .ToList(); // For every pair of methods for (var i = 0; i < methods.Count; i++) { for (var j = i + 1; j < methods.Count; j++) { var m = methods[i]; var n = methods[j]; // Increment lcom1 if they access no common members if ((m.Members.Count == 0 || n.Members.Count == 0) && !m.Members.Intersect(n.Members).Any()) { lcom++; } } } return(lcom); }
// public virtual void PopulatePropertyList(ElementProperty prop) { // Remove Observer m_GridView.SetDataChangeObserver(null); m_GridView.RemoveAll(); PropertyObject propObj = null; GridViewItem itemSub = null; prop.InitPropertyMap(); // Use var keyword to enumerate dictionary foreach (var pair in prop.List) { propObj = pair.Value; m_GridView.AddItem(0, 0, propObj.Name); itemSub = m_GridView.AddItem(0, 1, "", propObj.Type); itemSub.m_ItemData = propObj; // May be not necessary if use this in the object itself.. //SetProValues(prop, propObj.Name, itemSub); itemSub.m_Data = propObj.List; } // Will be used as Adapter object's data m_GridView.Tag = prop; m_GridView.SetDataChangeObserver(this); }
private void ElementLV_ItemClick(object sender, ItemClickEventArgs e) { Elemento clicado = (Elemento)e.ClickedItem; ElementLB.Text = String.Format("{0} ({1})", clicado.Name, clicado.Symbol.Replace(" ", "")); // load UI elements PropLV.Items.Clear(); IsotopesLV.Items.Clear(); AtomImageLV.Items.Clear(); PropLV.Items.Add(new ElementProperty("Atomic Number:", clicado.ANumber)); PropLV.Items.Add(new ElementProperty("Atomic Mass:", clicado.AMass)); PropLV.Items.Add(new ElementProperty("Boiling Point:", clicado.BP)); PropLV.Items.Add(new ElementProperty("Melting Point:", clicado.MP)); PropLV.Items.Add(new ElementProperty("Protons and Electrons:", clicado.NoPE)); PropLV.Items.Add(new ElementProperty("Classification: ", clicado.Classification)); PropLV.Items.Add(new ElementProperty("Density:", clicado.Density)); PropLV.Items.Add(new ElementProperty("Color:", clicado.Color)); PropLV.Items.Add(new ElementProperty("Crystal Structure:", clicado.CrystalGeo)); // update isotopes IsotopesLV.Items.Add(new ElementProperty("Isotopes", clicado.Name)); foreach (KeyValuePair <string, string> kv in clicado.Isotopes) { ElementProperty prop = new ElementProperty(kv.Key, " " + kv.Value); IsotopesLV.Items.Add(prop); } // update image ImageProperty ip = new ImageProperty(new BitmapImage( new Uri(clicado.AtomicStructureImage, UriKind.Absolute))); AtomImageLV.Items.Add(ip); }
public DrawElement() { m_eTextAlign = TextAlign.Left; m_bDrawBorder = true; m_Factory = null; m_Property = null; }
public int AddItemToFaing(ElementProperty script, int fadingtime) //添加腐坏序列 { FadingItem temp; temp.obj = script; temp.fadingTime = fadingtime; fadinglist.Add(temp); return(fadinglist.Count - 1); }
protected override void Act() { Container.RegisterInstance <IWindowsFormsEditorService>(new Mock <IWindowsFormsEditorService>().Object); Container.RegisterInstance <IUIService>(new Mock <IUIService>().Object); var sectionModel = SectionViewModel.CreateSection(Container, "mock section", new ConfigurationElementWithComponentModelEditor()); var originalPropertyDescriptor = TypeDescriptor.GetProperties(typeof(ConfigurationElementWithComponentModelEditor)).OfType <PropertyDescriptor>().Where(x => x.Name == "Prop3").First(); property = sectionModel.CreateElementProperty(sectionModel, new PropertyDescriptorReturnEditor(originalPropertyDescriptor)); }
/// <summary> /// Sets any HTML element property in the HTML code by the ID of the tag /// </summary> /// <param name="ID">The ID of the HTML tag (<h1 ID = 'ThisID'>XXX</h1>)</param> /// <param name="property">The property that will be set</param> /// <param name="data">The data that will be set on the property specified</param> /// <returns>True if the property was found and set</returns> public bool SetElementByID(string ID, ElementProperty property, string data) { var element = GetElementByID(ID); if (_propertyCache.TryGetValue(property, out PropertyInfo propertyInfo)) { propertyInfo.SetValue(element, data); return(true); } return(false); }
public void then_readonly_properties_with_editors_dont_offer_editors() { var exceptionType = model.GetDescendentsOfType <ExceptionTypeData>().First(); var typeNameProperty = new ElementProperty(Container.Resolve <IServiceProvider>(), exceptionType, TypeDescriptor.GetProperties(typeof(ExceptionTypeData)).OfType <PropertyDescriptor>().Where(x => x.Name == "TypeName").First(), new Attribute[] { new EditorAttribute(typeof(TypeSelectionEditor), typeof(UITypeEditor)) }); Assert.IsTrue(typeNameProperty.ReadOnly); Assert.IsTrue(typeNameProperty.BindableProperty is PopupEditorBindableProperty); Assert.IsNull(typeNameProperty.BindableProperty.GetEditor(typeof(UITypeEditor))); }
public static float Calculate(List <ElementProperty> elements, ElementProperty element) { if (Options == null) { Options = new MIndexOptions(); } return(element.LinesOfCode * Options.LinesOfCodeWeight + element.CyclomaticComplexity * Options.ComplexityWeight + element.Cohesion * Options.CohesionWeight + element.Dependencies.Count * Options.CouplingWeight); }
public IDisposable Push(OpenXmlSimpleType value, ElementProperty <OpenXmlSimpleType> property, bool isAttribute) { var current = Current; var element = GetOrCreateElement(); element.CopyFrom(current); element.Value = value; element.Property = property; element.IsAttribute = isAttribute; _elements.Push(element); return(_popDisposable); }
public object GetValue(ElementProperty property, object defaultValue) { if (mergeElement == null) { return(defaultValue); } if (!mergeElement.OverriddenProperties.AllKeys.Contains(property.ConfigurationName)) { return(defaultValue); } string overriddenValue = mergeElement.OverriddenProperties[property.ConfigurationName].Value; return(property.Converter.ConvertFromString(property, CultureInfo.CurrentUICulture, overriddenValue)); }
public override object EditValue(System.ComponentModel.ITypeDescriptorContext context, IServiceProvider provider, object value) { BindableProperty bindableProperty = (BindableProperty)context.PropertyDescriptor; ElementProperty property = (ElementProperty)bindableProperty.Property; ElementCollectionViewModel collection = (ElementCollectionViewModel)property.DeclaringElement.ChildElement(property.DeclaringProperty.Name); IUIServiceWpf uiService = (IUIServiceWpf)context.GetService(typeof(IUIServiceWpf)); PopupCollectionEditorWindow w = new PopupCollectionEditorWindow() { ContainedContent = new HeaderedListLayout(collection, collection.AddCommands) }; uiService.ShowDialog(w); return(value); }
/// <summary> /// Notifies about widget usage. /// </summary> /// <param name="presentationId">Presentation Id.</param> /// <param name="slideId">Slide Id.</param> /// <param name="element">Element.</param> private void NotifyAboutWidgetUsage(int presentationId, int slideId, Element element) { ElementProperty widgetCode = element.Properties != null? element.Properties.FirstOrDefault(p => string.Compare(p.Name, "code", true) == 0) : null, widgetCodeSigned = element.Properties != null? element.Properties.FirstOrDefault(p => string.Compare(p.Name, "codeSigned", true) == 0) : null; if (widgetCode != null && !string.IsNullOrWhiteSpace(widgetCode.Value) && (widgetCodeSigned == null || string.Compare(widgetCodeSigned.Value, "true", true) != 0)) { MessageQueueManager.Current.GetQueue(MessageQueueType.Email).AddMessages(new Message[] { new Message() { Id = string.Format("{0}_{1}_{2}", presentationId, slideId, element.Id), Subject = string.Format("Widget usage ({0})", Guid.NewGuid()), Body = string.Format("*** {0} <{1}> ***\n\n{2}", PublishConfiguration.GetAbsoluteUri(Request.RequestUri, presentationId), presentationId, JavascriptDecode(widgetCode.Value)) } }); } }
public virtual void ReceiveDamage(DamageData damage) { int trueDamage = damage.damage; ElementProperty pty = GetProperty(damage.element); if (pty == ElementProperty.WEAK) { trueDamage = (int)((float)trueDamage * 2f); } else if (pty == ElementProperty.ABSORB) { //Heal(); trueDamage = -1; } else if (pty == ElementProperty.BLOCK) { ReceiveHeal(trueDamage); trueDamage = 0; } else if (pty == ElementProperty.RESIST) { //Heal(); trueDamage = (int)((float)trueDamage * 0.5f); if (trueDamage < 1) { trueDamage = 1; } } if (trueDamage >= 0) { HP -= damage.damage; afterReciveDamage.Invoke(); if (HP < 0) { HP = 0; afterReciveDeath.Invoke(); //death; } } UpdateHPBar(); // Debug.Log(HP); }
/// <summary> /// This Command method sets the network sync properties for all clients based on the parameters specified. /// Elements have to be removed and inserted in order to get the struct to sync, it seems to be a bug in unity /// that hasn't been addressed yet. /// </summary> /// <param name="ID">The ID of the shape being changed.</param> //[Command] public void CmdSetVisibility(byte ID, byte paletteIndex) { int targetIndex = -1; ElementProperty newElement = new ElementProperty(0, 0); for (int index = 0; index < ServerElements.Count; index++) { ElementProperty element = ServerElements[index]; if (element.ID.Equals(ID)) { targetIndex = index; newElement.ID = element.ID; newElement.shapePaletteIndex = paletteIndex; newElement.shapeFrame = (byte)Random.Range(0f, 12.9f); ServerElements[targetIndex] = newElement; RpcClientFrameIsDirty(); break; } } }
public void SetValue(ElementProperty property, object value) { if (mergeElement == null) { throw new InvalidOperationException("TODO"); } string valueToSet = (string)Convert.ChangeType(value, typeof(string)); string propertyName = property.ConfigurationName; if (!mergeElement.OverriddenProperties.AllKeys.Contains(propertyName)) { var overriddenProperty = new KeyValueConfigurationElement(propertyName, valueToSet); this.mergeElement.OverriddenProperties.Add(overriddenProperty); } else { mergeElement.OverriddenProperties[propertyName].Value = valueToSet; } }
public override void OnApplyTemplate() { BindableProperty property = DataContext as BindableProperty; if (property == null) { return; } CustomEditorBinder.BindProperty(this, property); ElementProperty elementProperty = property.Property as ElementProperty; if (elementProperty != null) { viewModel = elementProperty.DeclaringElement.ChildElement(elementProperty.DeclaringProperty.Name) as ElementCollectionViewModel; } if (viewModel != null) { var properties = TypeDescriptor.GetProperties(viewModel.CollectionElementType).OfType <PropertyDescriptor>().Where(x => x.Attributes.OfType <ConfigurationPropertyAttribute>().Any()).ToArray(); foreach (var childProperty in properties.Where(x => x.IsBrowsable)) { Collection.ColumnDefinitions.Add(new ColumnDefinition() { Width = new GridLength(75, GridUnitType.Star) }); } Collection.ColumnDefinitions.Add(new ColumnDefinition() { Width = new GridLength(25) }); Redraw(); viewModel.ChildElementsCollectionChange += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(ChildElements_CollectionChanged); } }
/// <summary> /// When the server starts populate ServerElements with all the default properties of the GameObjects in the scene with an "ElementScript" attribute. /// (This way our server elements are always updated dynamically based on what's actually in the scene) /// </summary> public override void OnStartServer() { base.OnStartServer(); myRpcHeartbeatTimer = 0f; // Get the master player script object on the server, if one doesn't // exist already, then assign this player object as the master instance // so that other objects will use it as such. GridPlayerScript[] players = FindObjectsOfType <GridPlayerScript>(); if (players.Length <= 1) { isMasterInstance = true; myMasterInstance = this; myMasterInstance.ServerElements.Clear(); ElementScript[] elements = FindObjectsOfType <ElementScript>(); foreach (var element in elements) { ElementProperty newProperty = new ElementProperty(byte.Parse(element.gameObject.name), (byte)Random.Range(0, 12)); myMasterInstance.ServerElements.Add(newProperty); } } else { foreach (GridPlayerScript player in players) { if (player.isMasterInstance == true) { myMasterInstance = player; } } } // Use this to print debug messages when server elements change //ServerElements.Callback = OnServerElementsChanged; }
protected override void Arrange() { base.Arrange(); var locator = new Mock <ConfigurationSectionLocator>(); locator.Setup(x => x.ConfigurationSectionNames).Returns(new[] { "testSection" }); Container.RegisterInstance(locator.Object); var section = new ElementForValidation(); var source = new DesignDictionaryConfigurationSource(); source.Add("testSection", section); var sourceModel = Container.Resolve <ConfigurationSourceModel>(); sourceModel.Load(source); Section = sourceModel.Sections.Where(s => s.SectionName == "testSection").Single(); property = (ElementProperty)Section.Property(ArrangePropertyName()); }
internal static void ValidateValue(ValidationContext validationContext, ValidatorCollection validators, OpenXmlSimpleType value, string qname, ElementProperty <OpenXmlSimpleType> state, bool isAttribute) { var errors = validationContext.Errors.Count; using (validationContext.Push(value, state, isAttribute)) { foreach (var validator in validators) { validator.Validate(validationContext); // Break early if validation has hit an error if (errors != validationContext.Errors.Count) { return; } } } }
private static IComparable GetOtherBoundary(ElementProperty property) { string propertyToFetch = property.PropertyName == "UpperBound" ? "LowerBound" : "UpperBound"; return (IComparable)property.DeclaringElement.Properties.Single(p => p.PropertyName == propertyToFetch).Value; }
public void then_property_has_name_from_configuration_property_information() { ElementProperty numberProperty = properties.OfType <ElementProperty>().Where(x => x.PropertyName == "Number").FirstOrDefault(); Assert.AreEqual("number", numberProperty.ConfigurationName); }
private void FillSignalProperties(SignalRule signalRule) { this.ElementProperties.ToList().ForEach(property => property.PropertyChanged -= this.ElementPropertyChanged); this.ElementProperties.Clear(); if (signalRule != null) { ElementProperties properties = new ElementProperties(); PropertyInfo[] propertiesInfo = null; switch (signalRule.ValueType) { case ValueDataType.Integer: propertiesInfo = signalRule.GetType().GetIntegerProperties(); this.Clear(ValueDataType.Datetime | ValueDataType.String, signalRule); break; case ValueDataType.String: propertiesInfo = signalRule.GetType().GetStringProperties(); this.Clear(ValueDataType.Integer | ValueDataType.Datetime, signalRule); break; case ValueDataType.Datetime: propertiesInfo = signalRule.GetType().GetDateTimeProperties(); this.Clear(ValueDataType.Integer | ValueDataType.String, signalRule); break; default: propertiesInfo = signalRule.GetType().GetExemptProperties(); this.Clear(ValueDataType.Integer | ValueDataType.String | ValueDataType.Datetime, signalRule); break; } foreach (PropertyInfo propertyInfo in propertiesInfo) { ElementProperty elementProperty = null; if (propertyInfo.PropertyType.IsEnum) { elementProperty = this.GetComboBoxProperty(signalRule, propertyInfo); } else if (propertyInfo.PropertyType == typeof(double?)) { elementProperty = this.GetDoubleProperty(signalRule, propertyInfo); } else if (propertyInfo.PropertyType == typeof(int?)) { elementProperty = this.GetIntegerProperty(signalRule, propertyInfo); } else if (propertyInfo.PropertyType.IsArray) { switch (propertyInfo.PropertyType.Name) { case "String[]": elementProperty = this.GetArrayTextProperty(signalRule, propertyInfo); break; default: break; } } else { elementProperty = this.GetTextProperty(signalRule, propertyInfo); } properties.Add(elementProperty); } this.ElementProperties = properties; this.ElementProperties.ToList().ForEach(property => { if (!property.IsReadOnly) { property.PropertyChanged += this.ElementPropertyChanged; } }); } this.PrimaryCommand.RaiseCanExecuteChanged(); }
private static IComparable GetOtherBoundary(ElementProperty property) { string propertyToFetch = property.PropertyName == "UpperBound" ? "LowerBound" : "UpperBound"; return((IComparable)property.DeclaringElement.Properties.Single(p => p.PropertyName == propertyToFetch).Value); }
public Slide CloneSlide([FromBody] CloneSlideSettings settings, int presentationId, int?id = null) { Slide s = null; Element e = null; Slide ret = null; Presentation p = null; ElementProperty pr = null; if (settings != null && presentationId > 0) { p = base.Service.Read(presentationId); if (p != null) { s = id.HasValue ? p.Slides.FirstOrDefault(candidate => candidate.Id == id.Value) : null; if (s != null) { ret = new Slide(); ret.PresentationId = settings.TargetPresentationId.HasValue ? settings.TargetPresentationId.Value : presentationId; ret.Order = p.Slides.Max(candidate => candidate.Order) + 1; ret.Title = settings.Title; ret.Description = s.Description; ret.PlaybackTime = s.PlaybackTime; if (s.Elements != null && s.Elements.Any()) { foreach (Element elm in s.Elements) { e = new Element(); e.Name = elm.Name; e.Position = elm.Position; e.Type = elm.Type; e.Order = s.Elements.Max(candidate => candidate.Order) + ret.Elements.Count() + 1; if (!settings.TargetPresentationId.HasValue) { e.NavigateSlideId = elm.NavigateSlideId; } if (elm.Offset != null) { e.Offset = new ElementOffset(); e.Offset.Left = elm.Offset.Left; e.Offset.Top = elm.Offset.Top; if (elm.Offset.Viewport != null) { e.Offset.Viewport = new ElementOffsetViewport(); e.Offset.Viewport.Width = elm.Offset.Viewport.Width; e.Offset.Viewport.Height = elm.Offset.Viewport.Height; } } if (elm.Properties != null && elm.Properties.Any()) { foreach (ElementProperty prop in elm.Properties) { pr = new ElementProperty(); pr.Name = prop.Name; pr.Value = prop.Value; e.Properties.Add(pr); } } ret.Elements.Add(e); } } if (settings.TargetPresentationId.HasValue && settings.TargetPresentationId.Value != presentationId) { p = base.Service.Read(settings.TargetPresentationId.Value); } if (p != null) { p.Slides.Add(ret); base.Service.CreateOrUpdate(p); } } } } return(ret); }
//OnTriggerEnter2D is sent when another object enters a trigger collider attached to this object (2D physics only). private void OnTriggerEnter2D(Collider2D other) { //Check if the tag of the trigger collided with is Exit. if (other.tag == "Exit") { //Invoke the Restart function to start the next level with a delay of restartLevelDelay (default 1 second). Invoke("Restart", restartLevelDelay); //Disable the player object since level is over. enabled = false; } ElementProperty tar_script = other.transform.GetComponent <ElementProperty> (); if (tar_script != null && (tar_script.index.first >= 0 && tar_script.index.second >= 0)) { if (tar_script.type == ElementType.food) //人物捡到食物 { SoundManager.instance.RandomizeSfx(eatSound1, eatSound2); tar_script.DoEffect(this); } else if (tar_script.type == ElementType.item) //人物捡到道具 { BagSystem.instance.AddItem(tar_script.index); tar_script.Destroy(); } else //人物触发剧情 { ResourcesManager.instance.storiesPool [tar_script.index.first] [tar_script.index.second].effect.Call(this); } } /*//Check if the tag of the trigger collided with is Food. * else if(other.tag == "Food") * { * //Add pointsPerFood to the players current food total. * food += pointsPerFood; * * //Update foodText to represent current total and notify player that they gained points * foodText.text = "+" + pointsPerFood + " Food: " + food; * * //Call the RandomizeSfx function of SoundManager and pass in two eating sounds to choose between to play the eating sound effect. * SoundManager.instance.RandomizeSfx (eatSound1, eatSound2); * * //Disable the food object the player collided with. * other.gameObject.SetActive (false); * } * * //Check if the tag of the trigger collided with is Soda. * else if(other.tag == "Soda") * { * //Add pointsPerSoda to players food points total * food += pointsPerSoda; * * //Update foodText to represent current total and notify player that they gained points * foodText.text = "+" + pointsPerSoda + " Food: " + food; * * //Call the RandomizeSfx function of SoundManager and pass in two drinking sounds to choose between to play the drinking sound effect. * SoundManager.instance.RandomizeSfx (drinkSound1, drinkSound2); * * //Disable the soda object the player collided with. * other.gameObject.SetActive (false); * }*/ }
public void SetValue(ElementProperty property, object value) { if (mergeElement == null) throw new InvalidOperationException("TODO"); string valueToSet = (string) Convert.ChangeType(value, typeof(string)); string propertyName = property.ConfigurationName; if (!mergeElement.OverriddenProperties.AllKeys.Contains(propertyName)) { var overriddenProperty = new KeyValueConfigurationElement(propertyName, valueToSet); this.mergeElement.OverriddenProperties.Add(overriddenProperty); } else { mergeElement.OverriddenProperties[propertyName].Value = valueToSet; } }
public ValidatorContext ToContext(OpenXmlSimpleType simple, ElementProperty <OpenXmlSimpleType> state, bool isAttribute) { return(new ValidatorContext(simple, FileFormat, Part, Element, state, isAttribute, McContext, AddError)); }
set => SetValue(ElementProperty, value);
public object GetValue(ElementProperty property, object defaultValue) { if (mergeElement == null) return defaultValue; if (!mergeElement.OverriddenProperties.AllKeys.Contains(property.ConfigurationName)) return defaultValue; string overriddenValue = mergeElement.OverriddenProperties[property.ConfigurationName].Value; return property.Converter.ConvertFromString(property, CultureInfo.CurrentUICulture, overriddenValue); }
public Enemy(string name, string id, Enemy parentData = null, EnemyType type = EnemyType.Normal, ElementProperty property = ElementProperty.Normal) { this.Name = name; this.ID = id; this.Type = type; this.ParentData = parentData; this.ElementProperty = property; Enemies.enemies.Add(this); }
private static bool IsKeyItem(ElementProperty property) { var configPropertyAttribute = property.Attributes.OfType <ConfigurationPropertyAttribute>().FirstOrDefault(); return(configPropertyAttribute != null && configPropertyAttribute.IsKey == true); }