private void RelayRotationChange(object sender, ElementChangedEventArgs <Vector3> args) { if (!args.IsSync) { this.server.BroadcastPacket(ElementPacketFactory.CreateSetRotationPacket(args.Source, args.NewValue)); } }
private void RelayInteriorChange(object sender, ElementChangedEventArgs <byte> args) { if (!args.IsSync) { this.server.BroadcastPacket(ElementPacketFactory.CreateSetInteriorPacket(args.Source, args.NewValue)); } }
private void SetupTestLogic() { this.server.PlayerJoined += (player) => { var client = player.Client; System.Console.WriteLine($"{player.Name} ({client.Version}) ({client.Serial}) has joined the server!"); client.SendPacket(new SetCameraTargetPacket(player.Id)); client.SendPacket(new SpawnPlayerPacket( player.Id, flags: 0, position: new Vector3(0, 0, 3), rotation: 0, skin: 7, teamId: 0, interior: 0, dimension: 0, timeContext: 0 )); client.SendPacket(new FadeCameraPacket(CameraFade.In)); client.SendPacket(new ChatEchoPacket(this.root.Id, "Hello World", Color.White)); client.SendPacket(new ClearChatPacket()); client.SendPacket(new ChatEchoPacket(this.root.Id, "Hello World Again", Color.White)); client.SendPacket(new ConsoleEchoPacket("Hello Console World")); client.SendPacket(ElementPacketFactory.CreateSetHealthPacket(player, 50)); client.SendPacket(ElementPacketFactory.CreateSetAlphaPacket(player, 100)); client.SendPacket(PlayerPacketFactory.CreateShowHudComponentPacket(HudComponent.Money, false)); client.SendPacket(PlayerPacketFactory.CreateSetFPSLimitPacket(100)); client.SendPacket(PlayerPacketFactory.CreatePlaySoundPacket(1)); client.SendPacket(PlayerPacketFactory.CreateSetWantedLevelPacket(4)); client.SendPacket(PlayerPacketFactory.CreateToggleDebuggerPacket(true)); client.SendPacket(PlayerPacketFactory.CreateDebugEchoPacket("Object reference not set to an instance of an object", 0, Color.Red)); client.SendPacket(PlayerPacketFactory.CreateDebugEchoPacket("You successfully got banned", 3)); //client.SendPacket(PlayerPacketFactory.CreateForcePlayerMapPacket(true)); //client.SendPacket(PlayerPacketFactory.CreateToggleAllControlsPacket(false)); TestPacketScopes(client); TestClientResource(client); TestPureSync(client); _ = TestEventTrigger(client); SetupTestElements(client); }; }
private void OnPlayerJoin(Player player) { var client = player.Client; System.Console.WriteLine($"{player.Name} ({client.Version}) ({client.Serial}) has joined the server!"); client.SendPacket(new SetCameraTargetPacket(player.Id)); client.SendPacket(new SpawnPlayerPacket( player.Id, flags: 0, position: new Vector3(0, 0, 3), rotation: 0, skin: 7, teamId: 0, interior: 0, dimension: 0, timeContext: 0 )); client.SendPacket(new FadeCameraPacket(CameraFade.In)); client.SendPacket(new ChatEchoPacket(this.root.Id, "Hello World", Color.White)); client.SendPacket(new ClearChatPacket()); client.SendPacket(new ChatEchoPacket(this.root.Id, "Hello World Again", Color.White)); client.SendPacket(new ConsoleEchoPacket("Hello Console World")); client.SendPacket(ElementPacketFactory.CreateSetHealthPacket(player, 50)); client.SendPacket(ElementPacketFactory.CreateSetAlphaPacket(player, 100)); client.SendPacket(PlayerPacketFactory.CreateShowHudComponentPacket(HudComponent.Money, false)); client.SendPacket(PlayerPacketFactory.CreateSetFPSLimitPacket(100)); client.SendPacket(PlayerPacketFactory.CreatePlaySoundPacket(1)); client.SendPacket(PlayerPacketFactory.CreateSetWantedLevelPacket(4)); client.SendPacket(PlayerPacketFactory.CreateToggleDebuggerPacket(true)); client.SendPacket(PlayerPacketFactory.CreateDebugEchoPacket("Test debug message", DebugLevel.Custom, Color.Red)); client.SendPacket(PlayerPacketFactory.CreateDebugEchoPacket("Test debug message 2", DebugLevel.Information)); //client.SendPacket(PlayerPacketFactory.CreateForcePlayerMapPacket(true)); //client.SendPacket(PlayerPacketFactory.CreateToggleAllControlsPacket(false)); TestPacketScopes(client); TestClientResource(client); TestPureSync(client); _ = TestEventTrigger(client); }
private void RelayAttachedOffsetChanged(Element sender, ElementAttachOffsetsChangedArgs args) { this.server.BroadcastPacket(ElementPacketFactory.CreateSetElementAttachedOffsetsPacket(args.Source, args.OffsetPosition, args.OffsetRotation)); }
private void RelayDetached(Element sender, ElementDetachedEventArgs args) { this.server.BroadcastPacket(ElementPacketFactory.CreateDetachElementPacket(args.Source, args.Source.Position)); }
private void RelayAttached(Element sender, ElementAttachedEventArgs args) { this.server.BroadcastPacket(ElementPacketFactory.CreateAttachElementPacket(args.Source, args.AttachedTo, args.OffsetPosition, args.OffsetRotation)); }
private void RelayCallPropagationChanged(Element sender, ElementChangedEventArgs <bool> args) { this.server.BroadcastPacket(ElementPacketFactory.CreateSetCollisionsEnabledPacket(args.Source, args.NewValue)); }
private void RelayElementFrozenChanged(Element sender, ElementChangedEventArgs <bool> args) { this.server.BroadcastPacket(ElementPacketFactory.CreateSetElementFrozen(args.Source, args.NewValue)); }