public void Initialize(PlayerData parent, Vector3 direction, EType elementType, bool buffed = false, float force = -1) { this.parent = parent; if (force != -1) { this.force = force; } type = elementType; this.direction = direction; this.buffed = buffed; ElementModel.ChangeModel(listElement, elementType); }
public void ChangeModel() { ElementModel.ChangeModel(listElement, currentType); }
public void ChangeAura() { ElementModel.ChangeModel(auraModel, currentType); }