protected override void OnSpawn() { base.OnSpawn(); Prioritizable.AddRef(base.gameObject); if (configuration == null || configuration.typeId == HashedString.Invalid) { configuration = GetComponent <GeyserConfigurator>().MakeConfiguration(); } emitter.emitRange = 2; emitter.maxPressure = configuration.GetMaxPressure(); ElementEmitter elementEmitter = emitter; float emitRate = configuration.GetEmitRate(); SimHashes element = configuration.GetElement(); float temperature = configuration.GetTemperature(); float outputElementOffsetx = (float)outputOffset.x; float outputElementOffsety = (float)outputOffset.y; elementEmitter.outputElement = new ElementConverter.OutputElement(emitRate, element, temperature, false, false, outputElementOffsetx, outputElementOffsety, 1f, configuration.GetDiseaseIdx(), Mathf.RoundToInt((float)configuration.GetDiseaseCount() * configuration.GetEmitRate())); base.smi.StartSM(); Workable component = GetComponent <Studyable>(); if ((Object)component != (Object)null) { component.alwaysShowProgressBar = true; } }
public void SetEmitter(ElementEmitter emitter) { this.emitter = emitter; }