public override GameObject CreateEdibleElement(Vector3 coordinates)
        {
            var gameObject         = ElementCreator.CreateEdibleElement(coordinates);
            var edibleDotComponent = gameObject.GetComponent <EdibleDot>();

            edibleDotComponent.Points = 5;

            gameObject.transform.localScale = new Vector3(2.5f, 2.5f, 2.5f);
            var renderer = gameObject.GetComponent <Renderer>();

            renderer.material = Resources.Load <Material>("Red");

            gameObject.name        = "Fruit";
            edibleDotComponent.tag = "Edible";

            return(gameObject);
        }