Example #1
0
        private int CreateTexture(Bitmap bitmap)
        {
            var texture = 0;

            Element3D.CreateTexture(ref texture, bitmap);
            bitmap.Dispose();
            return(texture);
        }
Example #2
0
        public PrinterViewSceneGraph(GUIHost host, SettingsManager.GridUnit initialGridUnits, PrinterSizeProfile.CaseType initialCaseType)
            : base(123456)
        {
            RelativeX       = 0.0f;
            RelativeY       = 0.0f;
            RelativeWidth   = 1f;
            RelativeHeight  = 1f;
            ViewPointPos    = new M3D.Model.Utils.Vector3(0.0f, 0.0f, 10f);
            ModelList       = new List <ModelTransformPair>();
            CameraLookAtPos = new M3D.Model.Utils.Vector3(0.0f, -10f, 0.0f);
            AddChildElement3D(new LightNode(0, 0, new Vector4(0.0f, 400f, 1000f, 1f), new Color4(0.2f, 0.2f, 0.2f, 1f), new Color4(1f, 1f, 1f, 1f), new Color4(1f, 1f, 1f, 1f)));
            AddChildElement3D(new LightNode(1, 1, new Vector4(0.0f, 20f, -400f, 1f), new Color4(0.0f, 0.0f, 0.0f, 1f), new Color4(1f, 1f, 1f, 1f), new Color4(0.3f, 0.3f, 0.3f, 1f)));
            OpenGLCoordinateSystem = new TransformationNode(0, origin)
            {
                Rotation = new M3D.Model.Utils.Vector3(-90f, 0.0f, 0.0f)
            };
            AddChildElement3D(OpenGLCoordinateSystem);
            PrinterTiltTransform = new TransformationNode(0, OpenGLCoordinateSystem);
            OpenGLCoordinateSystem.AddChildElement(PrinterTiltTransform);
            PrinterTransformation  = new TransformationNode(0, PrinterTiltTransform);
            PrinterTypeAdjustments = new TransformationNode(3011, PrinterTransformation);
            var num = 1.1f;

            PrinterTypeAdjustments.Scale = new M3D.Model.Utils.Vector3(num, num, 1f);
            PrinterTransformation.AddChildElement(PrinterTypeAdjustments);
            PrinterModel = new PrinterModelNode(initialCaseType);
            PrinterTypeAdjustments.AddChildElement(PrinterModel);
            ObjectToPrinterSpace = new TransformationNode(3005, PrinterTransformation)
            {
                Translation = new M3D.Model.Utils.Vector3(0.0f, 0.0f, 0.0f)
            };
            PrinterTransformation.AddChildElement(ObjectToPrinterSpace);
            GridSizeAdjustments = new TransformationNode(3012, ObjectToPrinterSpace);
            ObjectToPrinterSpace.AddChildElement(GridSizeAdjustments);
            Grid = new GridObjectNode(3003, 100f, 100f);
            Grid.SetUnits(initialGridUnits);
            Grid.Visible  = false;
            Grid.Emission = new Color4(1f, 1f, 1f, 1f);
            GridSizeAdjustments.AddChildElement(Grid);
            var texturedFloorNode = new TexturedFloorNode(3004);
            var bitmap            = new Bitmap(Resources.shadowtexture);
            var texture           = 0;

            Element3D.CreateTexture(ref texture, bitmap);
            bitmap.Dispose();
            texturedFloorNode.Create(new M3D.Model.Utils.Vector3(0.0f, 0.0f, -76f), 450f, 240f, texture);
            OpenGLCoordinateSystem.AddChildElement(texturedFloorNode);
            PrinterTiltTransform.AddChildElement(PrinterTransformation);
        }
Example #3
0
        public PrinterLogoObjectNode(string texture_name, int ID, Element3D parent, Vector3 position, Vector3 size)
            : base(ID, parent)
        {
            var texture = 0;
            var bitmap  = new Bitmap(texture_name);

            Element3D.CreateTexture(ref texture, bitmap);
            bitmap.Dispose();
            plate = new FrontFacingPlaneNode(ID, this);
            logo  = new FrontFacingPlaneNode(ID, this);
            plate.Create(position, size.X, size.Z, 0);
            plate.Emission = new Color4(0.0f, 0.0f, 0.0f, 0.0f);
            logo.Create(position, size.X - 1f, size.Z - 1f, texture);
            logo.Emission = new Color4(1f, 1f, 1f, 1f);
        }