Example #1
0
 /// <summary>
 /// TODO: Added quick fix for multipule mixins, but need to add mixins with variables which will changes things a bit
 /// </summary>
 /// <param name="node"></param>
 /// <param name="element"></param>
 //        private void OldMixin(PegNode node, Element element)
 //        {
 //            var root = element.GetRoot();
 //            foreach (var el in Selectors(node.child_, els => els))
 //                root = root.Descend(el.Selector, el);
 //            if (root.Rules != null) element.Rules.AddRange(root.Rules);
 //        }
 private void Mixin(PegNode node, Element element)
 {
     var root = element.GetRoot();
     var rules = new List<INode>();
     var selectors = Selectors(node.child_, els => els);
     if (selectors.Count() > 1)
     {
         foreach (var el in selectors)
             root = root.Descend(el.Selector, el);
         if (root.Rules != null) element.Rules.AddRange(root.Rules);
     }
     else
     {
         var el = selectors.First();
         foreach (var mixinElement in root.Nearests(el.Name))
         {
             if (mixinElement.Rules != null) rules.AddRange(mixinElement.Rules);
         }
         element.Rules.AddRange(rules);
     }
 }
Example #2
0
 /// <summary>
 /// ruleset: selectors [{] ws prsimary ws [}] ws /  ws selectors ';' ws;
 /// </summary>
 /// <param name="node"></param>
 /// <param name="element"></param>
 private void RuleSet(PegNode node, Element element)
 {
     if (node.id_.ToEnLess() == EnLess.standard_ruleset)
     {
         node = node.child_;
         var elements = Selectors(node, element, els => StandardSelectors(element, els));
         foreach (var el in elements)
             Primary(node.next_, el);
     }
     else if (node.id_.ToEnLess() == EnLess.mixin_ruleset)
     {
         node = node.child_;
         var elements = Selectors(node, element, els => els);
         foreach (var el in elements){
             var root = element.GetRoot();
             var rules = root.Descend(el.Selector, el).Rules;
             element.Rules.AddRange(rules);
         }
     }
 }