public void Instantiate(EiPrefab prefab) { buffer.ClearBuffer(); buffer.Write((byte)EiNetworkInstantiateMask.None); /*01*/ buffer.Write(prefab.Id); /*04*/ buffer.Write(AllocateViewId); /*04*/ buffer.Write(localPlayer.Id); /*04*/ network.Instantiate(buffer.GetWrittenBuffer()); /*Total 13 bytes*/ }