private void Start() { Effectsound.instance().bgm.clip = Effectsound.instance().bgmlist[4]; Effectsound.instance().bgm.Play(); Closestore(); Createshop(); }
public void Opcancel() { Effectsound.instance().bgm.volume = oribgmvol; Effectsound.instance().sound.volume = orisoundvol; bgm.value = oribgmvol; sound.value = orisoundvol; option.SetActive(false); }
void Start() { if (_instance == null) { _instance = this; } DontDestroyOnLoad(gameObject); }
private void Start() { Effectsound.instance().bgm.clip = Effectsound.instance().bgmlist[3]; Effectsound.instance().bgm.Play(); cardlist.SetActive(false); yesno.SetActive(false); gotomap.SetActive(false); }
void Start() { Effectsound.instance().bgm.clip = Effectsound.instance().bgmlist[2]; Effectsound.instance().bgm.Play(); cha = GameObject.Find("Character"); switch (PlayerPrefs.GetInt("character")) { case 1: cha.GetComponent <UISprite>().spriteName = "warbattle"; break; case 2: cha.GetComponent <UISprite>().spriteName = "wizbattle"; break; } ori = cha.transform.localPosition; te = false; uc = false; if (Itemmanager.instance().inven.Count != 0) { for (int i = 0; i < Itemmanager.instance().inven.Count; i++) { string e = Itemmanager.instance().inven[i].GetComponent <Iteminfo>().eft; switch (e) { case "str": Datamanager.i().str++; break; case "agi": Datamanager.i().agi++; break; case "maxmana": Datamanager.i().maxmana++; break; case "maxhp": break; } } } gameover.SetActive(false); h = GameObject.Find("Hand"); gy = GameObject.Find("Graveyard"); spawner = GameObject.Find("Enemyspawner"); elist.Add(spawner.GetComponent <Enemyspawner>().slot1.gameObject); elist.Add(spawner.GetComponent <Enemyspawner>().slot2.gameObject); elist.Add(spawner.GetComponent <Enemyspawner>().slot3.gameObject); turn = true; Datamanager.i().inmaxmana = Datamanager.i().maxmana; }
void Start() { if (PlayerPrefs.GetInt("job") == 0) { loadbtn.SetActive(false); menu.enabled = true; } Effectsound.instance().bgm.clip = Effectsound.instance().bgmlist[0]; Effectsound.instance().bgm.Play(); character.spriteName = null; charwindow.SetActive(false); blind.SetActive(false); waron = false; wizon = false; }
void Start() { switch (PlayerPrefs.GetInt("character")) { case 1: back.GetComponent <UISprite>().spriteName = "warback"; break; case 2: back.GetComponent <UISprite>().spriteName = "wizback"; break; } i = Random.Range(0, 100); if (i >= 0 && i < 70) { j = 0; } if (i >= 70 && i < 80) { j = 1; } if (i >= 80 && i < 95) { j = 2; } if (i >= 95 && i < 100) { j = 3; } if (Datamanager.i().save == true) { j = Datamanager.i().next; Datamanager.i().save = false; } Effectsound.instance().bgm.clip = Effectsound.instance().bgmlist[1]; Effectsound.instance().bgm.Play(); Copydeck(); Closelist(); }
public void Soundvol() { Effectsound.instance().sound.volume = sound.value; }
public void BGMvol() { Effectsound.instance().bgm.volume = bgm.value; }
public void Calloption() { option.SetActive(true); oribgmvol = Effectsound.instance().bgm.volume; orisoundvol = Effectsound.instance().sound.volume; }
void Start() { oribgmvol = Effectsound.instance().bgm.volume; orisoundvol = Effectsound.instance().sound.volume; }
private void Start() { Effectsound.instance().bgm.clip = Effectsound.instance().bgmlist[5]; Effectsound.instance().bgm.Play(); rewards.SetActive(false); }
public void Startsfx(int num) { Effectsound.instance().Sfxplay(sfxlist[num]); }