Play() public method

public Play ( Effects, effect ) : void
effect Effects,
return void
Example #1
0
 static void Rewind()
 {
     if (t._fixedGameTime < 0)
     {
         t._fixedGameTime = 0;
         SetSpeed(0);
     }
     foreach (WibblyWobbly _character in t._timeyWimeys)
     {
         _character.Rewind(t._fixedGameTime);
     }
     EffectsManager.Play(t._fixedGameTime);
 }
Example #2
0
 static void Play()
 {
     if (GameSettings.MaxLevelTime > 0 && t._fixedGameTime > GameSettings.MaxLevelTime)
     {
         SetSpeed(0);
         return;
     }
     foreach (WibblyWobbly _character in t._timeyWimeys)
     {
         _character.Play(t._fixedGameTime);
     }
     EffectsManager.Play(t._fixedGameTime);
 }