Example #1
0
    /// <summary>
    /// Returns null if no effect with the given conf is found in the active effects.
    /// Returns the matching effect otherwise.
    /// </summary>
    internal EffectOverTime GetEffectOfType(EffectOverTimeConf a_effectConf)
    {
        foreach (EffectOverTime each in _effects)
        {
            if (each.conf == a_effectConf)
            {
                return(each);
            }
        }

        return(null);
    }
Example #2
0
    internal virtual EffectOverTimeReport Destroy()
    {
        EffectOverTimeInfos effectInfos = new EffectOverTimeInfos();

        effectInfos.effectOverTime = this;
        effectInfos.trigger        = EEffectOverTimeTrigger.Destroy;

        List <AEffectReport> effectsReport = new List <AEffectReport>();

        foreach (EffectWrapper each in effects)
        {
            if (each.isRevertOnDestroy)
            {
                effectInfos.doesStack         = each.doesStack;
                effectInfos.perStackModifier  = each.perStackModifier;
                effectInfos.isRevertOnDestroy = each.isRevertOnDestroy;
                each.effect.effectInfos       = effectInfos;
                effectsReport.Add(each.effect.Revert(target));
            }
        }

        EffectOverTimeReport report = new EffectOverTimeReport();

        report.effectInfos = effectInfos;
        report.target      = target;
        report.attackInfos = attackInfos;
        report.effects     = effectsReport;
        report.effect      = conf;
        report.trigger     = EEffectOverTimeTrigger.Destroy;

        attackInfos = null;
        target      = null;
        conf        = null;

        return(report);
    }