Example #1
0
    void OnRenderImage(RenderTexture source, RenderTexture destination)
    {
        if (!EffectMaterial)
        {
            Graphics.Blit(source, destination);
            return;
        }

        var shapesData0Arr = new Vector4[_shapes.Count];
        var shapesData1Arr = new Vector4[_shapes.Count];

        for (int i = 0; i < _shapes.Count; i++)
        {
            var shape    = _shapes[i];
            var shapePos = shape.transform.position;
            shapesData0Arr[i] = new Vector4((float)shape.Type, (float)shape.Operator);
            if (shape.Type == RayMarchingShapeType.Sphere)
            {
                shapesData1Arr[i] = new Vector4(shapePos.x, shapePos.y, shapePos.z, shape.transform.localScale.x);
            }
            else if (shape.Type == RayMarchingShapeType.Box)
            {
                shapesData1Arr[i] = new Vector4(shapePos.x, shapePos.y, shapePos.z, shape.transform.localScale.x);
            }
        }

        EffectMaterial.SetMatrix("_FrustumCornersES", GetFrustumCorners(CurrentCamera));
        EffectMaterial.SetMatrix("_CameraInvViewMatrix", CurrentCamera.cameraToWorldMatrix);
        EffectMaterial.SetVector("_CameraWS", CurrentCamera.transform.position);
        EffectMaterial.SetVector("_LightDir", SunLight ? SunLight.forward : Vector3.down);
        if (_shapes.Count > 0)
        {
            EffectMaterial.SetInt("_ShapesCount", _shapes.Count);
            EffectMaterial.SetVectorArray("_ShapesData0Arr", shapesData0Arr);
            EffectMaterial.SetVectorArray("_ShapesData1Arr", shapesData1Arr);
        }

        CustomGraphicsBlit(source, destination, EffectMaterial, 0);
    }