private void GetAndAttachAttackEffect() { if (AttackType == AttackType.DirectShot) { return; } attackEffect = EffectLoader.GetAttackEffect(Type, AttackType); AddChild(attackEffect); }
public void LoadAttackEffect() { var attackEffect = EffectLoader.GetAttackEffect(TowerType.Slice, AttackType.Cone); AssertIsValidEffect(attackEffect); }